using System.Collections; using System.Collections.Generic; using UnityEngine; using XNode; using RPGCreationKit.BehaviourTree; using RPGCreationKit.AI; using RPGCreationKit.BehaviourTree.Data; namespace RPGCreationKit.BehaviourTree { /// /// Allows the Invoking of a method with the attribute [BT_AIInvokable] from a BehaviourTree /// [CreateNodeMenu("RPGCK_BehaviourTree/Actions/AI/Get Field", order = 1)] [System.Serializable] public class AI_GetFieldNode : BTNode { public string ComponentToGet = "RckAI"; public string FieldToGet; public BTVariable storedValue; // Use this for initialization protected override void Init() { base.Init(); } // Return the correct value of an output port when requested public override object GetValue(NodePort port) { return null; // Replace this } public override void OnStart() { STARTED = true; storedValue = BTReference.SolveReference(this.graph as RPGCK_BT, storedValue.name); } public override NodeState Execute() { if (m_NodeState == NodeState.Success || m_NodeState == NodeState.Failure) if (hasEvaluated == true) return m_NodeState; if (!STARTED) OnStart(); // Check if a storedValue exists if(storedValue == null) { Debug.Log("BehaviourTree : Tried to GetField but no storedValue was assigned. Node fails."); m_NodeState = NodeState.Failure; hasEvaluated = true; return m_NodeState; } var component = (this.graph as RPGCK_BT).owner.GetComponent(); // Check if component exists if (component == null) { Debug.Log("BehaviourTree : Tried to GetField but the given Component: \"" + ComponentToGet + "\" was not found. Node fails."); m_NodeState = NodeState.Failure; hasEvaluated = true; return m_NodeState; } var field = component.GetType().GetField(FieldToGet); storedValue.SetValue(field.GetValue(component)); m_NodeState = NodeState.Success; hasEvaluated = true; return m_NodeState; } public override void OnRemoveConnection(NodePort port) { base.OnRemoveConnection(port); indexInSequence = -1; } public override void ReEvaluate() { if(m_NodeState != NodeState.Running) base.ReEvaluate(); } } }