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serializedVersion: 3 time: 0.79999995 value: {x: -0.16101916, y: 0.0000000013563575, z: 4.2136397e-10, w: 0.9869513} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.90409625, y: -0.00000005100583, z: -0.00000010799495, w: 0.42732888} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.90409625, y: -0.00000005100583, z: -0.00000010799495, w: 0.42732888} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw - 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curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.017573915, y: 0.5415795, z: 0.8398216, w: 0.032902565} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.017573915, y: 0.5415795, z: 0.8398216, w: 0.032902565} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/lolid.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.01757395, y: 0.54157954, z: 0.8398215, w: -0.03290286} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: -0.01757395, y: 0.54157954, z: 0.8398215, w: -0.03290286} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/lolid.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.013288087, y: 0.768994, z: 0.6377024, w: 0.04251417} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.013288087, y: 0.768994, z: 0.6377024, w: 0.04251417} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/uplid.L - 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serializedVersion: 3 time: 0.79999995 value: {x: 0.056578565, y: -0.2551767, z: 0.30977374, w: 0.91417944} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L/thumb.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.5566258, y: -0.20717153, z: 0.32424343, w: 0.73628384} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.5566258, y: -0.20717153, z: 0.32424343, w: 0.73628384} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L/thumb.02.L/thumb.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.71664464, y: -0.08321851, z: -0.1268597, w: 0.6807362} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.71664464, y: -0.08321851, z: -0.1268597, w: 0.6807362} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.54987854, y: 0.107856624, z: -0.14541641, w: 0.8153862} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.54987854, y: 0.107856624, z: -0.14541641, w: 0.8153862} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L/f_index.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.677362, y: 0.027502226, z: 0.031047938, w: 0.7344796} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.677362, y: 0.027502226, z: 0.031047938, w: 0.7344796} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L/f_index.02.L/f_index.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.74002784, y: -0.11105121, z: -0.09327994, w: 0.65675354} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.74002784, y: -0.11105121, z: -0.09327994, w: 0.65675354} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.5364388, y: 0.10079483, z: -0.24521664, w: 0.8012132} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.5364388, y: 0.10079483, z: -0.24521664, w: 0.8012132} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L/f_middle.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.6759038, y: -0.0049011856, z: -0.13195394, w: 0.7250643} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.6759038, y: -0.0049011856, z: -0.13195394, w: 0.7250643} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L/f_middle.02.L/f_middle.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.73042053, y: -0.05376371, z: -0.053045448, w: 0.67880887} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.73042053, y: -0.05376371, z: -0.053045448, w: 0.67880887} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.5980007, y: 0.17443848, z: -0.12788428, w: 0.77175903} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.5980007, y: 0.17443848, z: -0.12788428, w: 0.77175903} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L/f_pinky.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.62396044, y: 0.045642402, z: -0.0064393827, w: 0.78009534} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.62396044, y: 0.045642402, z: -0.0064393827, w: 0.78009534} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L/f_pinky.02.L/f_pinky.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.69345224, y: -0.13859886, z: -0.10892388, w: 0.6986057} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.69345224, y: -0.13859886, z: -0.10892388, w: 0.6986057} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.535506, y: 0.128307, z: -0.2431141, w: 0.79854006} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - 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serializedVersion: 3 time: 0.79999995 value: {x: 0.5498784, y: -0.107856944, z: 0.14541665, w: 0.8153862} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R/f_index.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.67736214, y: -0.027502172, z: -0.031048004, w: 0.73447955} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.67736214, y: -0.027502172, z: -0.031048004, w: 0.73447955} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R/f_index.02.R/f_index.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.740028, y: 0.11105115, z: 0.09327999, w: 0.6567534} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.740028, y: 0.11105115, z: 0.09327999, w: 0.6567534} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.5364388, y: -0.10079477, z: 0.24521664, w: 0.8012132} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.5364388, y: -0.10079477, z: 0.24521664, w: 0.8012132} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R/f_middle.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.6759038, y: 0.0049012573, z: 0.13195392, w: 0.7250643} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.6759038, y: 0.0049012573, z: 0.13195392, w: 0.7250643} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R/f_middle.02.R/f_middle.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.7304207, y: 0.053763952, z: 0.05304548, w: 0.6788087} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.7304207, y: 0.053763952, z: 0.05304548, w: 0.6788087} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.59800065, y: -0.1744387, z: 0.1278844, w: 0.77175903} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.59800065, y: -0.1744387, z: 0.1278844, w: 0.77175903} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R/f_pinky.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.6239605, y: -0.04564231, z: 0.006439221, w: 0.7800953} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.6239605, y: -0.04564231, z: 0.006439221, w: 0.7800953} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R/f_pinky.02.R/f_pinky.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.69345224, y: 0.13859913, z: 0.10892394, w: 0.6986057} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.69345224, y: 0.13859913, z: 0.10892394, w: 0.6986057} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.53550583, y: -0.12830709, z: 0.2431142, w: 0.7985401} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.53550583, y: -0.12830709, z: 0.2431142, w: 0.7985401} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R/f_ring.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.6933312, y: -0.090490244, z: 0.10385305, w: 0.70733154} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.6933312, y: -0.090490244, z: 0.10385305, w: 0.70733154} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R/f_ring.02.R/f_ring.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.991594, y: -0.052988295, z: 0.11550543, w: -0.024333619} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.991594, y: -0.052988295, z: 0.11550543, w: -0.024333619} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.053793274, y: -0.23298469, z: 0.00061722746, w: 0.97099125} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.053793274, y: -0.23298469, z: 0.00061722746, w: 0.97099125} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.58053154, y: 0.03397243, z: 0.14658737, w: 0.8002132} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: -0.58053154, y: 0.03397243, z: 0.14658737, w: 0.8002132} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L/foot.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.042842127, y: 0.08421375, z: -0.03644597, w: 0.994859} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: -0.042842127, y: 0.08421375, z: -0.03644597, w: 0.994859} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L/foot.L/toe.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.991594, y: 0.052988295, z: -0.11550543, w: -0.024333619} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.991594, y: 0.052988295, z: -0.11550543, w: -0.024333619} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.053793274, y: 0.23298469, z: -0.00061722746, w: 0.97099125} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.053793274, y: 0.23298469, z: -0.00061722746, w: 0.97099125} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R/shin.R - 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serializedVersion: 3 time: 0.79999995 value: {x: -0.04284207, y: -0.08421482, z: 0.03644605, w: 0.99485886} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R/shin.R/foot.R/toe.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.15193608, y: -0.33742902, z: -0.044381477, w: 0.92794794} inSlope: {x: -0.1331918, y: 0.6675579, z: 0.059377216, w: 0.21273643} outSlope: {x: -0.1331918, y: 0.6675579, z: 0.059377216, w: 0.21273643} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.04 value: {x: -0.15726376, y: -0.3107267, z: -0.04200639, w: 0.9364574} inSlope: {x: -0.22020452, y: 1.1498113, z: 0.10287543, w: 0.3229402} outSlope: {x: -0.22020452, y: 1.1498113, z: 0.10287543, w: 0.3229402} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - 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serializedVersion: 3 time: 0 value: {x: 2.220446e-16, y: 0.000000013504177, z: 9.3132235e-10, w: 1} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 2.220446e-16, y: 0.000000013504177, z: 9.3132235e-10, w: 1} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/L.Hand.IK/L.Hand.Elbow - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.061517943, y: 0.18837646, z: 0.0072176373, w: 0.9801417} inSlope: {x: 0.01909798, y: -1.0670699, z: -0.034503337, w: 0.18259138} outSlope: {x: 0.01909798, y: -1.0670699, z: -0.034503337, w: 0.18259138} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - 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serializedVersion: 3 time: 0.76 value: {x: -0.061431218, y: 0.18320435, z: 0.0070505124, w: 0.9811283} inSlope: {x: -0.004263082, y: 0.24767998, z: 0.008005363, w: -0.045338266} outSlope: {x: -0.004263082, y: 0.24767998, z: 0.008005363, w: -0.045338266} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: -0.061517943, y: 0.18837646, z: 0.0072176373, w: 0.9801417} inSlope: {x: -0.002168121, y: 0.12930271, z: 0.004178127, w: -0.024664426} outSlope: {x: -0.002168121, y: 0.12930271, z: 0.004178127, w: -0.024664426} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/R.Hand.IK - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 2.328307e-10, y: 5.820766e-11, z: 2.3283062e-10, w: 1} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 2.328307e-10, y: 5.820766e-11, z: 2.3283062e-10, w: 1} inSlope: {x: 0, y: 0, z: 0, w: 0} outSlope: {x: 0, y: 0, z: 0, w: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334, w: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/R.Hand.IK/R.Hand.Elbow m_CompressedRotationCurves: [] m_EulerCurves: [] m_PositionCurves: - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0, y: 0, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0, y: 0, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -6.5192574e-11, y: -0.009450097, z: 1.314586} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -6.5192574e-11, y: -0.009450097, z: 1.314586} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 6.1799524e-17, y: 0.22401665, z: 0.00000010617077} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 6.1799524e-17, y: 0.22401665, z: 0.00000010617077} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.1275703e-16, y: 0.086639486, z: -0.0000000037252903} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 1.1275703e-16, y: 0.086639486, z: -0.0000000037252903} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -2.8449465e-16, y: 0.19496119, z: -0.00000014156103} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -2.8449465e-16, y: 0.19496119, z: -0.00000014156103} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1 - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 5.512086e-17, y: 0.000000063329935, z: 0.00000010058284} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 5.512086e-17, y: 0.000000063329935, z: 0.00000010058284} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/breast.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 5.512086e-17, y: 0.000000063329935, z: 0.00000010058284} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 5.512086e-17, y: 0.000000063329935, z: 0.00000010058284} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/breast.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -5.920197e-17, y: 0.30419248, z: -0.00000007636845} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -5.920197e-17, y: 0.30419248, z: -0.00000007636845} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 9.246033e-17, y: 0.14221452, z: 0.000000022351742} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 9.246033e-17, y: 0.14221452, z: 0.000000022351742} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.08500865e-11, y: 0.009028526, z: 0.023892786} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 1.08500865e-11, y: 0.009028526, z: 0.023892786} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000006579798, y: 0.046616748, z: 0.027597696} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.000000006579798, y: 0.046616748, z: 0.027597696} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw/tongue_base - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 4.2632564e-14, y: 0.041559994, z: 0.00000006146729} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 4.2632564e-14, y: 0.041559994, z: 0.00000006146729} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw/tongue_base/tongue_mod - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -5.595524e-14, y: 0.028885655, z: -0.00000013783574} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -5.595524e-14, y: 0.028885655, z: -0.00000013783574} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw/tongue_base/tongue_mod/tongue_tip - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/lolid.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/lolid.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/uplid.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/uplid.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/eye.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.041037492, y: 0.05403413, z: 0.116986975} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/eye.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.03905379, y: 0.20809902, z: 0.04640188} inSlope: {x: -0, y: -0.030529127, z: 0.008983817} outSlope: {x: -0, y: -0.030529127, z: 0.008983817} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.2 value: {x: -0.03905379, y: 0.19635895, z: 0.049856212} inSlope: {x: -0, y: -0.030520553, z: 0.008981859} outSlope: {x: -0, y: 0.030520564, z: -0.008981863} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.4 value: {x: -0.03905379, y: 0.20809902, z: 0.04640188} inSlope: {x: -0, y: 0.030529132, z: -0.008983819} outSlope: {x: -0, y: -0, z: -0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.03905379, y: 0.20809902, z: 0.04640188} inSlope: {x: -0, y: -0, z: -0} outSlope: {x: -0, y: -0, z: -0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.00000012665987, y: 0.23493056, z: 0.00000009685755} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.00000012665987, y: 0.23493056, z: 0.00000009685755} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000055879354, y: 0.35595798, z: -0.000000074505806} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000055879354, y: 0.35595798, z: -0.000000074505806} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000037252903, y: 0.3673862, z: 0.00000015646219} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.000000037252903, y: 0.3673862, z: 0.00000015646219} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.039773084, y: 0.06299548, z: 0.0022445582} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.039773084, y: 0.06299548, z: 0.0022445582} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000009662472, y: 0.04818009, z: -0.00000013038516} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000009662472, y: 0.04818009, z: -0.00000013038516} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L/thumb.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000044703484, y: 0.056767814, z: -0.000000007450581} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000044703484, y: 0.056767814, z: -0.000000007450581} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L/thumb.02.L/thumb.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.028441116, y: 0.1588068, z: 0.01421646} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.028441116, y: 0.1588068, z: 0.01421646} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000014901161, y: 0.040239833, z: -0.00000020395964} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.000000014901161, y: 0.040239833, z: -0.00000020395964} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L/f_index.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000029802322, y: 0.036421712, z: 0.000000024214387} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000029802322, y: 0.036421712, z: 0.000000024214387} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L/f_index.02.L/f_index.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.001954615, y: 0.1570559, z: 0.010421172} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.001954615, y: 0.1570559, z: 0.010421172} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000007450581, y: 0.0531451, z: 0.00000012107193} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000007450581, y: 0.0531451, z: 0.00000012107193} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L/f_middle.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000070780516, y: 0.042023234, z: -0.000000044237822} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.000000070780516, y: 0.042023234, z: -0.000000044237822} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L/f_middle.02.L/f_middle.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.049151868, y: 0.12720482, z: 0.020512255} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.049151868, y: 0.12720482, z: 0.020512255} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000056810677, y: 0.03277886, z: 0.00000017601997} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000056810677, y: 0.03277886, z: 0.00000017601997} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L/f_pinky.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.0000000018626451, y: 0.024262737, z: -0.00000003934838} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.0000000018626451, y: 0.024262737, z: -0.00000003934838} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L/f_pinky.02.L/f_pinky.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.029148549, y: 0.14597161, z: 0.011699081} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.029148549, y: 0.14597161, z: 0.011699081} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000009313226, y: 0.046605907, z: 0.00000016292324} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.000000009313226, y: 0.046605907, z: 0.00000016292324} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L/f_ring.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.00000008940697, y: 0.03841942, z: -0.00000003259629} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.00000008940697, y: 0.03841942, z: -0.00000003259629} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L/f_ring.02.L/f_ring.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.008397728, y: 0.20809902, z: 0.04640189} inSlope: {x: -0, y: -0.030529127, z: 0.008983724} outSlope: {x: -0, y: -0.030529127, z: 0.008983724} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.2 value: {x: 0.008397728, y: 0.19635895, z: 0.04985622} inSlope: {x: -0, y: -0.030520553, z: 0.008980369} outSlope: {x: -0, y: 0.030520564, z: -0.008980373} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.4 value: {x: 0.008397728, y: 0.20809902, z: 0.04640189} inSlope: {x: -0, y: 0.030529132, z: -0.008983726} outSlope: {x: -0, y: -0, z: -0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.008397728, y: 0.20809902, z: 0.04640189} inSlope: {x: -0, y: -0, z: -0} outSlope: {x: -0, y: -0, z: -0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.0000003501773, y: 0.2349304, z: -0.000000074505806} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.0000003501773, y: 0.2349304, z: -0.000000074505806} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000173226, y: 0.3559579, z: -0.00000003236346} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.000000173226, y: 0.3559579, z: -0.00000003236346} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000022351742, y: 0.3673861, z: -0.00000009685755} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000022351742, y: 0.3673861, z: -0.00000009685755} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.03977307, y: 0.062995374, z: 0.0022446718} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.03977307, y: 0.062995374, z: 0.0022446718} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/thumb.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000014901161, y: 0.048179854, z: -0.00000010617077} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.000000014901161, y: 0.048179854, z: -0.00000010617077} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/thumb.01.R/thumb.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.00000008940697, y: 0.056767646, z: -0.000000007450581} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.00000008940697, y: 0.056767646, z: -0.000000007450581} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/thumb.01.R/thumb.02.R/thumb.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.028441124, y: 0.15880671, z: 0.014216507} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.028441124, y: 0.15880671, z: 0.014216507} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000029802322, y: 0.04023972, z: 0.00000028684735} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.000000029802322, y: 0.04023972, z: 0.00000028684735} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R/f_index.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000048894435, y: 0.036421448, z: -0.00000009406358} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000048894435, y: 0.036421448, z: -0.00000009406358} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R/f_index.02.R/f_index.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.0019545816, y: 0.15705603, z: 0.010421294} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.0019545816, y: 0.15705603, z: 0.010421294} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000033527613, y: 0.053145014, z: -0.00000025192276} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.000000033527613, y: 0.053145014, z: -0.00000025192276} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R/f_middle.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000052154064, y: 0.042023513, z: -0.00000010523945} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.000000052154064, y: 0.042023513, z: -0.00000010523945} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R/f_middle.02.R/f_middle.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.049151953, y: 0.12720451, z: 0.020512266} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.049151953, y: 0.12720451, z: 0.020512266} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000006519258, y: 0.032778893, z: 0.00000004551839} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000006519258, y: 0.032778893, z: 0.00000004551839} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R/f_pinky.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000033527613, y: 0.024262978, z: 9.313226e-10} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000033527613, y: 0.024262978, z: 9.313226e-10} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R/f_pinky.02.R/f_pinky.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.029148597, y: 0.14597131, z: 0.011699172} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.029148597, y: 0.14597131, z: 0.011699172} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000026077032, y: 0.04660591, z: 0.00000012340024} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000026077032, y: 0.04660591, z: 0.00000012340024} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R/f_ring.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000074505806, y: 0.038419258, z: -0.00000005029142} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000074505806, y: 0.038419258, z: -0.00000005029142} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R/f_ring.02.R/f_ring.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.153671, y: -0.0054873996, z: -0.01574577} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.153671, y: -0.0054873996, z: -0.01574577} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000013038516, y: 0.6014846, z: 0.0000000037252903} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000013038516, y: 0.6014846, z: 0.0000000037252903} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000020489097, y: 0.6121546, z: -0.0000000018626451} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000020489097, y: 0.6121546, z: -0.0000000018626451} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L/foot.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.00000009103678, y: 0.21038452, z: 0.00000008754432} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.00000009103678, y: 0.21038452, z: 0.00000008754432} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L/foot.L/toe.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.153671, y: -0.005487399, z: -0.01574577} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.153671, y: -0.005487399, z: -0.01574577} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000013038516, y: 0.6014846, z: 0.0000000037252903} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.000000013038516, y: 0.6014846, z: 0.0000000037252903} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R/shin.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.000000020489097, y: 0.6121546, z: -0.0000000018626451} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.000000020489097, y: 0.6121546, z: -0.0000000018626451} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R/shin.R/foot.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.000000037136488, y: 0.21038455, z: 0.000000074505806} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.000000037136488, y: 0.21038455, z: 0.000000074505806} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R/shin.R/foot.R/toe.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.11872625, y: -0.44098854, z: 2.0962098} inSlope: {x: -0, y: -0, z: -0.053840876} outSlope: {x: -0, y: -0, z: -0.053840876} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.11872625, y: -0.44098854, z: 2.0962098} inSlope: {x: -0, y: -0, z: -0} outSlope: {x: -0, y: -0, z: -0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/L.Hand.IK - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.18614581, y: 2.060525, z: 0.17702998} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.18614581, y: 2.060525, z: 0.17702998} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/L.Hand.IK/L.Hand.Elbow - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.096535265, y: -0.44452572, z: 2.08362} inSlope: {x: -0, y: -0, z: -0.053846836} outSlope: {x: -0, y: -0, z: -0.053846836} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: 0.096535265, y: -0.44452572, z: 2.08362} inSlope: {x: -0, y: -0, z: -0} outSlope: {x: -0, y: -0, z: -0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/R.Hand.IK - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: -0.1861457, y: 2.060525, z: 0.17703} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.8 value: {x: -0.1861457, y: 2.060525, z: 0.17703} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/R.Hand.IK/R.Hand.Elbow m_ScaleCurves: - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1 - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 0.9999998, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 0.9999998, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/breast.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.9999998, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.9999998, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/breast.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000005, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1.0000005, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw/tongue_base - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw/tongue_base/tongue_mod - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/jaw/tongue_base/tongue_mod/tongue_tip - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.9999999, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.9999999, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/lolid.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.9999999, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.9999999, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/lolid.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1.0000004, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 1.0000004, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/uplid.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1.0000004, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 1.0000004, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/uplid.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1.0000002, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 1.0000002, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/eye.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1.0000002, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 1.0000002, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/neck/head/eye.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999989, y: 1.0000007, z: 0.99999976} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.9999989, y: 1.0000007, z: 0.99999976} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999696, y: 1.0000018, z: 1.0000011} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999696, y: 1.0000018, z: 1.0000011} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999946, z: 1.0000007} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.99999946, z: 1.0000007} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1.0000001, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L/thumb.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000001, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1.0000001, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/thumb.01.L/thumb.02.L/thumb.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000001, y: 1, z: 0.9999998} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1.0000001, y: 1, z: 0.9999998} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L/f_index.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_index.01.L/f_index.02.L/f_index.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.99999994, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 0.99999994, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 0.99999994, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L/f_middle.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.9999998, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.9999998, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_middle.01.L/f_middle.02.L/f_middle.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 1, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1.0000001, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 1.0000001, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L/f_pinky.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999999, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.9999999, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_pinky.01.L/f_pinky.02.L/f_pinky.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1.0000001, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000001, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1.0000001, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L/f_ring.02.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999999, y: 1.0000001, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.9999999, y: 1.0000001, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.L/upper_arm.L/forearm.L/hand.L/f_ring.01.L/f_ring.02.L/f_ring.03.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999887, y: 1.0000004, z: 0.99999976} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999887, y: 1.0000004, z: 0.99999976} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999966, y: 1.0000021, z: 1.0000014} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.9999966, y: 1.0000021, z: 1.0000014} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 0.9999992, z: 1.0000012} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 0.9999992, z: 1.0000012} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 0.9999999, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 0.9999999, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/thumb.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/thumb.01.R/thumb.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000001, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1.0000001, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/thumb.01.R/thumb.02.R/thumb.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R/f_index.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000002, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1.0000002, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_index.01.R/f_index.02.R/f_index.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000001, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1.0000001, y: 1.0000001, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 0.9999999} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R/f_middle.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_middle.01.R/f_middle.02.R/f_middle.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1.0000002, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1.0000002, z: 1.0000001} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R/f_pinky.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_pinky.01.R/f_pinky.02.R/f_pinky.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1.0000001, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1.0000001, y: 1.0000001, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.99999994, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R/f_ring.02.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/spine/chest/chest1/shoulder.R/upper_arm.R/forearm.R/hand.R/f_ring.01.R/f_ring.02.R/f_ring.03.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.999997, y: 1, z: 0.9999988} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.999997, y: 1, z: 0.9999988} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L/foot.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.9999999, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.9999999, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.L/shin.L/foot.L/toe.L - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.999997, y: 1, z: 0.9999988} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.999997, y: 1, z: 0.9999988} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R/shin.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 0.99999994, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 0.99999994, y: 1, z: 0.99999994} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R/shin.R/foot.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/hips/thigh.R/shin.R/foot.R/toe.R - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/L.Hand.IK - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/L.Hand.IK/L.Hand.Elbow - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 1, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/R.Hand.IK - curve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.79999995 value: {x: 1, y: 0.99999994, z: 1} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 path: Unity compliant skeleton/R.Hand.IK/R.Hand.Elbow m_FloatCurves: [] m_PPtrCurves: [] m_SampleRate: 25 m_WrapMode: 0 m_Bounds: m_Center: {x: 0, y: 0, z: 0} m_Extent: {x: 0, y: 0, z: 0} m_ClipBindingConstant: genericBindings: [] pptrCurveMapping: [] m_AnimationClipSettings: serializedVersion: 2 m_AdditiveReferencePoseClip: {fileID: 0} m_AdditiveReferencePoseTime: 0 m_StartTime: 0 m_StopTime: 0.8 m_OrientationOffsetY: 0 m_Level: 0 m_CycleOffset: 0 m_HasAdditiveReferencePose: 0 m_LoopTime: 0 m_LoopBlend: 0 m_LoopBlendOrientation: 0 m_LoopBlendPositionY: 0 m_LoopBlendPositionXZ: 0 m_KeepOriginalOrientation: 0 m_KeepOriginalPositionY: 1 m_KeepOriginalPositionXZ: 0 m_HeightFromFeet: 0 m_Mirror: 0 m_EditorCurves: [] m_EulerEditorCurves: [] m_HasGenericRootTransform: 0 m_HasMotionFloatCurves: 0 m_Events: []