using System.Collections; using System.Collections.Generic; using AwesomeTechnologies.VegetationSystem; using UnityEngine; namespace AwesomeTechnologies.VegetationSystem { public partial class VegetationSystemPro { private void SetupPredictiveCellLoader() { PredictiveCellLoader = new PredictiveCellLoader(this); } public void PreloadArea(Rect rect, bool important) { PredictiveCellLoader?.PreloadArea(rect, important); } public void PreloadArea(Rect rect, List overlapVegetationCellList, bool important) { PredictiveCellLoader?.PreloadArea(rect,overlapVegetationCellList,important); } public void PreloadAllVegetationCells() { PredictiveCellLoader?.PreloadAllVegetationCells(); } } }