using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AwesomeTechnologies.VegetationSystem { [Serializable] public class EnvironmentSettings { public float SnowAmount = 0; public float SnowMinHeight = 0; public float RainAmount = 0; public Color SnowColor = new Color(0.75f,0.75f,0.75f,1); public Color SnowSpecularColor = new Color(0.2f,0.2f,0.2f,0.25f); public Color BillboardSnowColor = new Color(0.75f,0.75f,0.75f,1); public float SnowBlendFactor = 2.75f; public float SnowBrightness = 1; } }