# Sclera Limbal Ring Node Calculates the intensity of the Sclera ring, a darkening feature of eyes. ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | --------------------------- | ----------------------------------- | ------------------------------------------ | | **Sclera Limbal Ring Node** | No | Yes | ## Ports | name | **Direction** | type | description | | -------------------------- | ------------- | ------- | ------------------------------------------------------------ | | **PositionOS** | Input | Vector3 | Position in object space of the current fragment to shade. | | **View Direction OS** | Input | Vector3 | Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing. | | **IrisRadius** | Input | float | The radius of the Iris in the used model. For the default model, this value should be **0.225**. | | **LimbalRingSize** | Input | float | Normalized [0, 1] value that defines the relative size of the limbal ring. | | **LimbalRingFade** | Input | float | Normalized [0, 1] value that defines strength of the fade out of the limbal ring.** | | **LimbalRing Intensity** | Input | float | Positive value that defines how dark the limbal ring is. | | **Iris Limbal Ring Color** | Output | Color | Intensity of the limbal ring (blackscale). |