# Posterize Node ## Description > Posterization or posterisation of an image entails conversion of a continuous gradation of tone to several regions of fewer tones, with abrupt changes from one tone to another. *[https://en.wikipedia.org/wiki/Posterization](https://en.wikipedia.org/wiki/Posterization)* This node returns the posterized (also known as quantized) value of the input **In** into an amount of values specified by input **Steps**. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | In | Input | Dynamic Vector | Input value | | Steps | Input | Dynamic Vector | Input value | | Out | Output | Dynamic Vector | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_Posterize_float4(float4 In, float4 Steps, out float4 Out) { Out = floor(In / (1 / Steps)) * (1 / Steps); } ```