# Inverse Lerp Node ## Description Returns the linear parameter that produces the interpolant specified by input **T** within the range of input **A** to input **B**. **Inverse Lerp** is the inverse operation of the [Lerp Node](Lerp-Node.md). It can be used to determine what the input to a [Lerp](Lerp-Node.md) was based on its output. For example, the value of a **Lerp** between 0 and 2 with a **T** value of 0.5 is 1. Therefore the value of an **Inverse Lerp** between 0 and 2 with a **T** value of 1 is 0.5. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | A | Input | Dynamic Vector | First input value | | B | Input | Dynamic Vector | Second input value | | T | Input | Dynamic Vector | Time value | | Out | Output | Dynamic Vector | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_InverseLerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = (T - A)/(B - A); } ```