# Emission Node The Emission Node allows you to apply emission in your Shader Graph. ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | -------- | ----------------------------------- | ------------------------------------------ | | Emission | No | Yes | ## Ports | Name | Direction | Type | Description | | :------------ | :-------- | :------------- | :----------------------------------------------------------- | | **color** | Input | LDR Color(RGB) | Sets the low dynamic range (LDR) color of the emission. | | **intensity** | Input | Float | Sets the intensity of the emission color. | | **output** | Output | HDR Color(RGB) | Outputs the high dynamic range (HDR) color that this Node produces. | ## Notes ### Emission Unit You can use two [physical light units](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Physical-Light-Units.html) to control the strength of the emission: * [Nits](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Physical-Light-Units.html%23Nits). * [EV100](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Physical-Light-Units.html%23EV). ### Exposure Weight You can use Exposure Weight to determine how exposure affects emission. It is a value between **0** and **1** where. A value of **0** means that exposure does not effect this part of the emission. A value of **1** means that exposure fully affects this part of the emission.