using System.Collections; using System.Collections.Generic; using UnityEngine; using XNode; using RPGCreationKit.DialogueSystem; namespace RPGCreationKit.DialogueSystem { [CreateNodeMenu("Dialogue System/Entry", order = 0)] [NodeTint("#068e00")] public class EntryNode : DialogueNode { /// Dialogue Settings public bool isNpcToNpcDialogue; // Is this a dialogue that doesn't involve the player? [Output] public Node firstNode; // Use this for initialization protected override void Init() { base.Init(); } // Return the correct value of an output port when requested public override object GetValue(NodePort port) { return null; // Replace this } public override void Trigger() { } } }