using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; namespace RPGCreationKit { public enum AudioSources { GeneralSounds = 0, // This is very near to the camera, used for general sounds (Item pick up, trade sounds, etc.) UISounds = 1, Player = 2, PlayerFPS = 3, Ambience = 4, Music = 5 } public class GameAudioManager : MonoBehaviour { public static GameAudioManager instance; private void Awake() { if (instance == null) instance = this; else { Debug.Log("Anomaly detected with the singleton pattern of 'GameAudioManager', do you have multiple instances?"); Destroy(this); } } public AudioSource player; public AudioSource playerFPS; public AudioSource uiSounds; public AudioSource generalSounds; public AudioSource Ambience; public AudioSource Music; public AudioClip CurrentMusic; public void PlayOneShot(AudioSources source, AudioClip clip) { switch (source) { case AudioSources.GeneralSounds: //generalSounds.PlayOneShot(clip); generalSounds.clip = clip; generalSounds.Play(); break; case AudioSources.UISounds: uiSounds.clip = clip; uiSounds.Play(); break; case AudioSources.Player: player.clip = clip; player.Play(); break; case AudioSources.PlayerFPS: playerFPS.clip = clip; playerFPS.Play(); break; case AudioSources.Ambience: Ambience.clip = clip; Ambience.Play(); break; case AudioSources.Music: CurrentMusic = clip; Music.clip = clip; Music.Play(); break; } } } }