# Built In Blocks ## Vertex Blocks | | Name | Type | Binding | Description | |:-----------|:----------------|:---------|:----------------------|:------------| |  | Position | Vector 3 | Object Space Position | Defines the absolute object space vertex position per vertex.| |  | Normal | Vector 3 | Object Space Normal | Defines the absolute object space vertex normal per vertex.| |  | Tangent | Vector 3 | Object Space Tangent | Defines the absolute object space vertex tangent per vertex.| |  | Color | Vector 4 | Vertex Color | Defines vertex color. Expected range 0 - 1. | ## Fragment Blocks | | Name | Type | Binding | Description | |:-----------|:---------|:---------|:---------------------|:------------| |  | Base Color | Vector 3 | None | Defines material's base color value. Expected range 0 - 1. | |  | Normal (Tangent Space) | Vector 3 | Tangent Space Normal | Defines material's normal value in tangent space. | |  | Normal (Object Space) | Vector 3| Object Space Normal | Defines material's normal value in object space. | |  | Normal (World Space) | Vector 3 | World Space Normal | Defines material's normal value in world space. | |  | Emission | Vector 3 | None | Defines material's emission color value. Expects positive values. | |  | Metallic | Float | None | Defines material's metallic value, where 0 is non-metallic and 1 is metallic. | |  | Specular | Vector 3 | None | Defines material's specular color value. Expected range 0 - 1. | |  | Smoothness | Float | None | Defines material's smoothness value. Expected range 0 - 1. | |  | Ambient Occlusion | Float | None | Defines material's ambient occlusion value. Expected range 0 - 1. | |  | Alpha | Float | None | Defines material's alpha value. Used for transparency and/or alpha clip. Expected range 0 - 1. | |  | Alpha Clip Threshold | Float | None | Fragments with an alpha below this value are discarded. Expected range 0 - 1. |