namespace UnityEditor.Rendering.Universal.Converters { /// <summary> /// A structure holding the information for each Item that needs to be Converted. /// Descriptor = The ConverterItemDescriptor this item contain. /// Index = The index for this item in the list of converter items. /// </summary> internal struct ConverterItemInfo { /// <summary> The ConverterItemDescriptor this item contain. </summary> public ConverterItemDescriptor descriptor { get; internal set; } /// <summary> The index for this item in the list of converter items. </summary> public int index { get; internal set; } } }