using System; namespace UnityEngine.Advertisements { /// <summary> /// A collection of options that you can pass to <c>Advertisement.Show</c>, to modify ad behaviour. Use <c>ShowOptions.resultCallback</c> to pass a <a>ShowResult</a> enum back to <c>Show</c> when the ad finishes. /// </summary> public class ShowOptions { /// <summary> /// A callback to receive the result of the ad. /// </summary> [Obsolete("Implement IUnityAdsListener and call Advertisement.AddListener()")] public Action<ShowResult> resultCallback { get; set; } /// <summary> /// Add a string to specify an identifier for a specific user in the game. /// </summary> public string gamerSid { get; set; } } }