%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: WaterBasicNighttime m_Shader: {fileID: 4800000, guid: 9dccc8e8f0da4494991c26ef59019551, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 2800000, guid: 79256887a73c795429fa3f8331eab1a6, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap2: m_Texture: {fileID: 2800000, guid: 279fb0a19d11d4a6d00051fa8d76c639, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ColorControl: m_Texture: {fileID: 2800000, guid: 8403d3349d112ba4d000be1be39e7c39, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ColorControlCube: m_Texture: {fileID: 8900000, guid: 006a5f739d1105f6a000538a2aef8c59, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ColorGradient: m_Texture: {fileID: 2800000, guid: 8403d3349d112ba4d000be1be39e7c39, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: c2ef94ff9d11915d1100a04b44295342, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ReflectionTex: m_Texture: {fileID: 8400000, guid: 21bb33409d118354d000dcabe39e7c39, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _WavesTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _BumpPeturb: 82.07547 - _BumpPeturb2: 0.745283 - _BumpStrength: 0.1 - _Highlight: 33.207546 - _Shininess: 1 - _WaveScale: 0.1218 - _bScale: 0.062924534 - _bTwirl: 0.05 - _distort: 0.1 m_Colors: - BumpParm: {r: 1, g: 1, b: -1, a: -1} - WaveSpeed: {r: 9.6877, g: 4.8189816, b: -7.913228, a: 2.8702974} - _BumpMap_ST: {r: 1, g: 1, b: 0, a: 0} - _Color: {r: 0.7007858, g: 0.48122376, b: 0.47429618, a: 1} - _ColorControlCube_ST: {r: 1, g: 1, b: 0, a: 0} - _ColorControl_ST: {r: 1, g: 1, b: 0, a: 0} - _EdgeColor: {r: 0, g: 0.1, b: 0, a: 0.1} - _MainTex_ST: {r: 1, g: 1, b: 0, a: 0} - _RefTex_0: {r: -1517.3702, g: -23.940853, b: -3154.9167, a: 2715.9417} - _RefTex_1: {r: 356.58435, g: -313.12567, b: -962.84906, a: 2791.5066} - _RefTex_2: {r: 4.95645, g: -0.1870566, b: -13.383406, a: 20.12336} - _RefTex_3: {r: 4.955955, g: -0.18703793, b: -13.38207, a: 20.221354} - _SpecColor: {r: 0, g: 0, b: 0, a: 0.4} - _WaveSpeed: {r: 1, g: -1, b: -1, a: 1} - _horizonColor: {r: 0.38892847, g: 0.5779759, b: 0.7169812, a: 0} - horizonColor: {r: 0.615, g: 0.796, b: 0.876, a: 1} - uvParams: {r: 10, g: 0.02, b: 0.03, a: 0} - waveDirX: {r: -2.5, g: 0, b: 7, a: 8} - waveDirY: {r: 0, g: 1.5, b: -7, a: 1} - waveHeights: {r: 0.8, g: 1, b: 0.1, a: 0.05} m_BuildTextureStacks: [] --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6