using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace RPGCreationKit.SaveSystem { [Serializable] public class QuestIDQuestDataDictionary : SerializableDictionary<string, QuestData> { } /// <summary> /// Represents a single quest data saved in the game /// </summary> [Serializable] public class QuestData { public float questScriptExecutionDelay; public int currentQuestStage; public bool questCompleted; public bool questFailed; public List<int> allStagesActive = new List<int>(); public List<int> allStagesCompleted = new List<int>(); public List<int> allStagesFailed = new List<int>(); } /// <summary> /// Represents and contains all the Quests saved in the game. /// </summary> [Serializable] public class QuestsData { public string currentActiveQuestID; public QuestIDQuestDataDictionary allActiveQuests = new QuestIDQuestDataDictionary(); public QuestIDQuestDataDictionary allCompletedQuests = new QuestIDQuestDataDictionary(); } }