#if UNITY_EDITOR || UNITY_STANDALONE_OSX using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem.OSX.LowLevel; namespace UnityEngine.InputSystem.OSX { /// <summary> /// A small helper class to aid in initializing and registering HID device layout builders. /// </summary> #if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION public #else internal #endif static class OSXSupport { /// <summary> /// Registers HID device layouts for OSX. /// </summary> public static void Initialize() { // Note that OSX reports manufacturer "Unknown" and a bogus VID/PID according // to matcher below. InputSystem.RegisterLayout<NimbusGamepadHid>( matches: new InputDeviceMatcher() .WithProduct("Nimbus+", supportRegex: false) .WithCapability("vendorId", NimbusPlusHIDInputReport.OSXVendorId) .WithCapability("productId", NimbusPlusHIDInputReport.OSXProductId)); } } } #endif // UNITY_EDITOR || UNITY_STANDALONE_OSX