%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: EyeMoisture m_Shader: {fileID: -6465566751694194690, guid: f87ea70fecfb3154f92f67d0dbe53cb4, type: 3} m_ValidKeywords: [] m_InvalidKeywords: - IRAYUBER_DUALLOBESPECULARREFLECTIVITYACTIVE - _BLENDMODE_ALPHA - _ENABLE_FOG_ON_TRANSPARENT - _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: MotionVector: User disabledShaderPasses: - MOTIONVECTORS - TransparentBackface m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _HeightMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _Alpha: 0 - _Coat: 0.25 - _Height: 1 - _HeightOffset: 0.25 - _IndexOfRefraction: 1.5 - _Normal: 1 - _QueueControl: 1 - _QueueOffset: 0 - _Smoothness: 0.97 m_Colors: [] m_BuildTextureStacks: [] --- !u!114 &2380144942008250262 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 5