%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Hair m_Shader: {fileID: -6465566751694194690, guid: b41c09bad8e323a45a23edea43224784, type: 3} m_ValidKeywords: [] m_InvalidKeywords: - IRAYUBER_GLOSSYCOLORACTIVE - _BLENDMODE_ALPHA - _DOUBLESIDED_ON - _ENABLE_FOG_ON_TRANSPARENT - _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 2 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 1 m_CustomRenderQueue: 3000 stringTagMap: MotionVector: User disabledShaderPasses: - MOTIONVECTORS - TransparentBackface m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _AlphaMap: m_Texture: {fileID: 2800000, guid: a2fe1db7106d6ee4192d8af817f87924, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _AmbientOcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DiffuseMap: m_Texture: {fileID: 2800000, guid: 6cb3496459f58954f91307b8cd8167ae, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionStrengthMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _GlossinessMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _HeightMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _RoughnessMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecularColorMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecularStrengthMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - ROUGHNESS_IS_SMOOTHNESS: 0 - _Alpha: 1 - _DiffuseMultiplier: 1 - _EmissionExposureWeight: 0 - _EmissionStrength: 1 - _Glossiness: 0 - _Height: 2 - _HeightOffset: 0.25 - _Metallic: 0 - _Normal: 1 - _QueueControl: 0 - _QueueOffset: 0 - _Roughness: 1 - _SpecularStrength: 0.6 m_Colors: - _Diffuse: {r: 1, g: 1, b: 1, a: 1} - _Emission: {r: 0, g: 0, b: 0, a: 1} - _Offset: {r: 0, g: 0, b: 0, a: 0} - _SpecularColor: {r: 0.16941178, g: 0.15529414, b: 0.120000005, a: 1} - _Tiling: {r: 1, g: 1, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!114 &2937058660287813660 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 5