Using pre-set license Built from '2021.3/staging' branch; Version is '2021.3.24f1 (cf10dcf7010d) revision 13570268'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.3.24f1-x86_64\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker28 -projectPath C:/Work/Firstborn -logFile Logs/AssetImportWorker28.log -srvPort 56069 Successfully changed project path to: C:/Work/Firstborn C:/Work/Firstborn [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [24500] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 2681419935 [EditorId] 2681419935 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [24500] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 2681419935 [EditorId] 2681419935 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... Refreshing native plugins compatible for Editor in 523.65 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.24f1 (cf10dcf7010d) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Work/Firstborn/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12129 MB Driver: 31.0.15.2756 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56104 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.008434 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 334.58 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.973 seconds Domain Reload Profiling: ReloadAssembly (973ms) BeginReloadAssembly (94ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (764ms) LoadAssemblies (90ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (122ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (33ms) SetupLoadedEditorAssemblies (550ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (9ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (335ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (153ms) ProcessInitializeOnLoadMethodAttributes (52ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.011100 seconds. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 375.43 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Don't forget to download the bonus content from the Asset Store! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:12) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 12) http://www.infinitypbr.com - Please Review & Rate! Delete Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs to stop this message. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:13) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 13) Visit the Infinity PBR asset pages on the Asset Store to find links to bonus downloads for free. Find support, pre-release content and more at https://InfinityPBR.com UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:14) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 14) Please review & rate your purchase. Your positive review let's others know they can trust our work. We can't thank you enough! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:15) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 15) Cancelling DisplayDialogComplex: www.InfinityPBR.com: Please Register, Review & Rate! Your Asset Store purchase contains more than what's included! In an effort to keep the download size down, all customization files and other bonus content (Concept Art etc), can be downloaded from my the bonus packs on the Asset Store. Visit the asset page to find the links to the free bonus packs. Please review & rate your purchase. Your review & rating helps others know how high quality our work is! This should not be called in batch mode. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.EditorUtility:DisplayDialogComplex (string,string,string,string,string) Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:18) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) [Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs line 18] Mono: successfully reloaded assembly - Completed reload, in 3.189 seconds Domain Reload Profiling: ReloadAssembly (3190ms) BeginReloadAssembly (145ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (25ms) EndReloadAssembly (2925ms) LoadAssemblies (131ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (407ms) ReleaseScriptCaches (2ms) RebuildScriptCaches (118ms) SetupLoadedEditorAssemblies (2226ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (376ms) BeforeProcessingInitializeOnLoad (171ms) ProcessInitializeOnLoadAttributes (737ms) ProcessInitializeOnLoadMethodAttributes (927ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Refreshing native plugins compatible for Editor in 4.99 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 7859 Unused Serialized files (Serialized files now loaded: 0) Unloading 3609 unused Assets / (11.2 MB). Loaded Objects now: 7999. Memory consumption went from 427.5 MB to 416.2 MB. Total: 15.261200 ms (FindLiveObjects: 1.207900 ms CreateObjectMapping: 1.562600 ms MarkObjects: 4.824600 ms DeleteObjects: 7.664600 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 177494.055746 seconds. path: Assets/Daz3D/Races/Hair/Female/Hair02/Materials/Hair02.fbx artifactKey: Guid(310f4505e31137b4e8eb867ebe58a125) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe) Start importing Assets/Daz3D/Races/Hair/Female/Hair02/Materials/Hair02.fbx using Guid(310f4505e31137b4e8eb867ebe58a125) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe) ================================================================= Native Crash Reporting ================================================================= Got a UNKNOWN while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ================================================================= Managed Stacktrace: ================================================================= at <0xffffffff> at UnityEditor.SerializedProperty:NextVisibleInternal <0x0009b> at UnityEditor.SerializedProperty:NextVisible <0x000ea> at UnityEditor.Search.ObjectIndexer:IndexObject <0x000ba> at UnityEditor.Search.ObjectIndexer:IndexObject <0x00042> at UnityEditor.Search.AssetIndexer:IndexSubAsset <0x0039a> at UnityEditor.Search.AssetIndexer:IndexDocument <0x00bf2> at UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset <0x00169> at UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData <0x00018> at :runtime_invoke_void__this___object <0x00092> ================================================================= Received signal SIGSEGV Obtained 37 stack frames 0x00007ff6211acc5a (Unity) WalkTypeTreeInternal 0x00007ff6211acc5a (Unity) WalkTypeTreeInternal 0x00007ff6220a0b95 (Unity) SerializedProperty::NextInternalSelectParent 0x00007ff6220a0a2f (Unity) SerializedProperty::NextInternal 0x00007ff6220a0f7f (Unity) SerializedProperty::NextVisible 0x00007ff62076c282 (Unity) SerializedProperty_CUSTOM_NextVisibleInternal 0x00000201a64f55bc (Mono JIT Code) (wrapper managed-to-native) UnityEditor.SerializedProperty:NextVisibleInternal (UnityEditor.SerializedProperty,bool) 0x00000201a64f544b (Mono JIT Code) UnityEditor.SerializedProperty:NextVisible (bool) 0x00000201a64f502b (Mono JIT Code) UnityEditor.Search.ObjectIndexer:IndexObject (int,UnityEngine.Object,bool,bool) 0x00000201a64f4f43 (Mono JIT Code) UnityEditor.Search.ObjectIndexer:IndexObject (int,UnityEngine.Object,bool) 0x00000201a64eee1b (Mono JIT Code) UnityEditor.Search.AssetIndexer:IndexSubAsset (UnityEngine.Object,string,bool,bool) 0x00000201a64d3f83 (Mono JIT Code) UnityEditor.Search.AssetIndexer:IndexDocument (string,bool) 0x00000201a64ceffa (Mono JIT Code) UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext) 0x00000201a64ced19 (Mono JIT Code) UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext) 0x00000201a64cedd3 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void__this___object (object,intptr,intptr,intptr) 0x00007ff94272feb4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke 0x00007ff94266e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke 0x00007ff94266e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke 0x00007ff6210f26f4 (Unity) scripting_method_invoke 0x00007ff6210d1ef4 (Unity) ScriptingInvocation::Invoke 0x00007ff622590501 (Unity) ScriptedImporter::GenerateAssetData 0x00007ff6224965e1 (Unity) ImportToObjects 0x00007ff622495543 (Unity) ImportAsset 0x00007ff6224b85e1 (Unity) AssetImportWorker::Import 0x00007ff622521898 (Unity) ::operator() 0x00007ff622562a52 (Unity) asio::detail::completion_handler,asio::io_context::basic_executor_type,0> >::do_complete 0x00007ff62254e93e (Unity) asio::detail::win_iocp_io_context::do_one 0x00007ff6225505a4 (Unity) asio::detail::win_iocp_io_context::run 0x00007ff622560e3e (Unity) IOService::Run 0x00007ff62253354f (Unity) AssetImportWorkerClient::Run 0x00007ff6224fbb63 (Unity) RunAssetImportWorkerClientV2 0x00007ff6224fbbeb (Unity) RunAssetImporterV2 0x00007ff621d13028 (Unity) Application::InitializeProject 0x00007ff622178868 (Unity) WinMain 0x00007ff6235596be (Unity) __scrt_common_main_seh 0x00007ff9dd3e7614 (KERNEL32) BaseThreadInitThunk 0x00007ff9deea26a1 (ntdll) RtlUserThreadStart