using System;

namespace Unity.VisualScripting.Dependencies.NCalc
{
    /// <summary>
    /// Provides enumerated values to use to set evaluation options.
    /// </summary>
    [Flags]
    public enum EvaluateOptions
    {
        /// <summary>
        /// Specifies that no options are set.
        /// </summary>
        None = 1,

        /// <summary>
        /// Specifies case-insensitive matching.
        /// </summary>
        IgnoreCase = 2,

        /// <summary>
        /// No-cache mode. Ingores any pre-compiled expression in the cache.
        /// </summary>
        NoCache = 4,

        /// <summary>
        /// Treats parameters as arrays and result a set of results.
        /// </summary>
        IterateParameters = 8,

        /// <summary>
        /// When using Round(), if a number is halfway between two others, it is rounded toward the nearest number that is away
        /// from zero.
        /// </summary>
        RoundAwayFromZero = 16
    }
}