using System;
namespace UnityEngine.Rendering.PostProcessing
{
///
/// Use this attribute to specify a range between a min and a max value.
///
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
public sealed class MinMaxAttribute : Attribute
{
///
/// The minimum limit of the user defined range.
///
public readonly float min;
///
/// The maximum limit of the user defined range.
///
public readonly float max;
///
/// Creates a new attribute.
///
/// The minimum limit of the user defined range
/// The maximum limit of the user defined range
public MinMaxAttribute(float min, float max)
{
this.min = min;
this.max = max;
}
}
}