using System.Reflection; using System.Runtime.CompilerServices; [assembly: AssemblyCompany("Unity Technologies")] #if UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.Addressables.Editor")] [assembly: InternalsVisibleTo("Unity.Addressables.Editor.Tests")] #endif [assembly: InternalsVisibleTo("Unity.Addressables.Tests")] [assembly: InternalsVisibleTo("Unity.Addressables.Samples.Tests")]