using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFB_CameraRotate_v2 : MonoBehaviour {
public Transform target; // Target for the rotation
public float targetOffset = 1.0f; // Vertical offset for the target, often 1.0 for the middle of a 2m tall character
public float speed = 10.0f; // Speed of the default rotation
public float mouseSpeed = -3f;
private Vector2 lastMousePosition;
// Update is called once per frame
void Update () {
if (!Input.GetMouseButton(1))
{
transform.RotateAround(target.position + new Vector3(0, 1, 0), Vector3.up,
speed * Time.deltaTime); // Rotate around the point
}
transform.LookAt (target.position + new Vector3 (0, targetOffset, 0)); // Look at the position we want
}
private void FixedUpdate()
{
if (Input.GetMouseButtonDown(1))
{
lastMousePosition = Input.mousePosition;
}
if (Input.GetMouseButton(1))
{
transform.RotateAround(target.position + new Vector3(0, 1, 0), Vector3.up,
mouseSpeed * (lastMousePosition.x - Input.mousePosition.x) * Time.deltaTime);
lastMousePosition = Input.mousePosition;
}
}
///
/// Sets the speed value
///
/// New value.
public void SetSpeed(float newValue){
speed = newValue;
}
}