////////////////////////////// // // Code based on tutorial by Daniel Ilett // https://danielilett.com/2020-03-21-tut5-urp-cel-shading/ // ////////////////////////////// void MainLight_half(float3 WorldPos, out half3 Direction) { #if defined(SHADERGRAPH_PREVIEW) Direction = half3(0.5, 0.5, 0); #else #if SHADOWS_SCREEN half4 clipPos = TransformWorldToHClip(WorldPos); half4 shadowCoord = ComputeScreenPos(clipPos); #else half4 shadowCoord = TransformWorldToShadowCoord(WorldPos); #endif Light mainLight = GetMainLight(shadowCoord); Direction = mainLight.direction; #endif }