%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-3977697540158857989
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 5
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: GB_BackChair
  m_Shader: {fileID: -6465566751694194690, guid: eca376bda456c4f749bd5448ad5e195d,
    type: 3}
  m_ValidKeywords: []
  m_InvalidKeywords:
  - IRAYUBER_DUALLOBESPECULARREFLECTIVITYACTIVE
  - _DOUBLESIDED_ON
  m_LightmapFlags: 2
  m_EnableInstancingVariants: 1
  m_DoubleSidedGI: 1
  m_CustomRenderQueue: 2450
  stringTagMap:
    MotionVector: User
  disabledShaderPasses:
  - MOTIONVECTORS
  - TransparentBackface
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _CutoutOpacityMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DiffuseMap:
        m_Texture: {fileID: 2800000, guid: 605fe04f0c096f943bd7fe68fc00342e, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _GlossyRoughnessMap:
        m_Texture: {fileID: 2800000, guid: d9104e7bada45a04e8731213e323b3c8, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _HeightMap:
        m_Texture: {fileID: 2800000, guid: 553c6bf53dbadd44283bbc272ff4d1fa, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _NormalMap:
        m_Texture: {fileID: 2800000, guid: c516df01689fa8b42a6aa52ca480c1f6, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SpecularMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_Lightmaps:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_LightmapsInd:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_ShadowMasks:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - ROUGHNESS_IS_SMOOTHNESS: 0
    - _AlphaClipThreshold: 0.8
    - _AlphaOffset: 0.25
    - _AlphaPower: 1
    - _AlphaStrength: 1.2
    - _DiffuseMultiplier: 1.5
    - _GlossyRoughness: 1
    - _Height: 2
    - _HeightOffset: 0.25
    - _NormalStrength: 1
    - _QueueControl: 0
    - _QueueOffset: 0
    m_Colors:
    - _Diffuse: {r: 1, g: 1, b: 1, a: 1}
    - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
  m_BuildTextureStacks: []