using System; using System.Collections; using System.Collections.Generic; ////REVIEW: switch to something that doesn't require the backing store to be an actual array? //// (maybe switch m_Array to an InlinedArray and extend InlinedArray to allow having three configs: //// 1. firstValue only, 2. firstValue + additionalValues, 3. everything in additionalValues) namespace UnityEngine.InputSystem.Utilities { /// <summary> /// Read-only access to an array or to a slice of an array. /// </summary> /// <typeparam name="TValue">Type of values stored in the array.</typeparam> /// <remarks> /// The purpose of this struct is to allow exposing internal arrays directly such that no /// boxing and no going through interfaces is required but at the same time not allowing /// the internal arrays to be modified. /// /// It differs from <c>ReadOnlySpan<T></c> in that it can be stored on the heap and differs /// from <c>ReadOnlyCollection<T></c> in that it supports slices directly without needing /// an intermediate object representing the slice. /// /// Note that in most cases, the ReadOnlyArray instance should be treated as a <em>temporary</em>. /// The actual array referred to by a ReadOnlyArray instance is usually owned and probably mutated /// by another piece of code. When that code makes changes to the array, the ReadOnlyArray /// instance will not get updated. /// </remarks> public struct ReadOnlyArray<TValue> : IReadOnlyList<TValue> { internal TValue[] m_Array; internal int m_StartIndex; internal int m_Length; /// <summary> /// Construct a read-only array covering all of the given array. /// </summary> /// <param name="array">Array to index.</param> public ReadOnlyArray(TValue[] array) { m_Array = array; m_StartIndex = 0; m_Length = array?.Length ?? 0; } /// <summary> /// Construct a read-only array that covers only the given slice of <paramref name="array"/>. /// </summary> /// <param name="array">Array to index.</param> /// <param name="index">Index at which to start indexing <paramref name="array"/>. The given element /// becomes index #0 for the read-only array.</param> /// <param name="length">Length of the slice to index from <paramref name="array"/>.</param> public ReadOnlyArray(TValue[] array, int index, int length) { m_Array = array; m_StartIndex = index; m_Length = length; } /// <summary> /// Convert to array. /// </summary> /// <returns>A new array containing a copy of the contents of the read-only array.</returns> public TValue[] ToArray() { var result = new TValue[m_Length]; if (m_Length > 0) Array.Copy(m_Array, m_StartIndex, result, 0, m_Length); return result; } /// <summary> /// Searches for the first element in the array for which the given <paramref name="predicate"/> is <c>true</c> and returns the index of that element. /// </summary> /// <param name="predicate">The predicate to be evaluated for each element which defines the condition for the search.</param> /// <returns>Index of the first element for which <paramref name="predicate"/> is <c>true</c>x or -1 if no such element exists.</returns> /// <exception cref="ArgumentNullException">If predicate is <c>null</c>.</exception> /// <example> /// <code> /// // Searches for the first element in an integer array that is greater or equal to 5. /// var haystack = new ReadOnlyArray<int>(new[] { 1, 2, 3, 4, 5, 6, 7 }); /// var index = haystack.IndexOf((value) => value >= 5); // index == 4 /// </code> /// </example> public int IndexOf(Predicate<TValue> predicate) { if (predicate == null) throw new ArgumentNullException(nameof(predicate)); for (var i = 0; i < m_Length; ++i) if (predicate(m_Array[m_StartIndex + i])) return i; return -1; } /// <summary> /// Returns an enumerator that iterates through the read-only array. /// <returns> /// <see cref="ReadOnlyArray{TValue}.Enumerator"/> /// An enumerator for the read-only array. /// </returns> /// </summary> public Enumerator GetEnumerator() { return new Enumerator(m_Array, m_StartIndex, m_Length); } /// <inheritdoc/> IEnumerator<TValue> IEnumerable<TValue>.GetEnumerator() { return GetEnumerator(); } /// <inheritdoc/> IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// <summary> /// Constructs a read-only array containing elements <paramref name="array"/>. /// </summary> /// <param name="array">An existing array containing elements to be wrapped as a read-only array.</param> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2225:OperatorOverloadsHaveNamedAlternates", Justification = "`ToXXX` message only really makes sense as static, which is not recommended for generic types.")] public static implicit operator ReadOnlyArray<TValue>(TValue[] array) { return new ReadOnlyArray<TValue>(array); } /// <summary> /// Number of elements in the array. /// </summary> public int Count => m_Length; /// <summary> /// Return the element at the given index. /// </summary> /// <param name="index">Index into the array.</param> /// <exception cref="IndexOutOfRangeException"><paramref name="index"/> is less than 0 or greater than <see cref="Count"/>.</exception> /// <exception cref="InvalidOperationException"></exception> public TValue this[int index] { get { if (index < 0 || index >= m_Length) throw new ArgumentOutOfRangeException(nameof(index)); // We allow array to be null as we are patching up ReadOnlyArrays in a separate // path in several places. if (m_Array == null) throw new InvalidOperationException(); return m_Array[m_StartIndex + index]; } } /// <summary> /// <see cref="ReadOnlyArray{TValue}"/> /// Enumerates the elements of a read-only array. /// </summary> public struct Enumerator : IEnumerator<TValue> { private readonly TValue[] m_Array; private readonly int m_IndexStart; private readonly int m_IndexEnd; private int m_Index; internal Enumerator(TValue[] array, int index, int length) { m_Array = array; m_IndexStart = index - 1; // First call to MoveNext() moves us to first valid index. m_IndexEnd = index + length; m_Index = m_IndexStart; } /// <inheritdoc/> public void Dispose() { } /// <inheritdoc/> public bool MoveNext() { if (m_Index < m_IndexEnd) ++m_Index; return m_Index != m_IndexEnd; } /// <inheritdoc/> public void Reset() { m_Index = m_IndexStart; } /// <inheritdoc/> public TValue Current { get { if (m_Index == m_IndexEnd) throw new InvalidOperationException("Iterated beyond end"); return m_Array[m_Index]; } } object IEnumerator.Current => Current; } } /// <summary> /// Extension methods to help with <see cref="ReadOnlyArrayExtensions"/> contents. /// </summary> public static class ReadOnlyArrayExtensions { /// <summary> /// Evaluates whether <paramref name="array"/> contains an element that compares equal to <paramref name="value"/>. /// </summary> /// <typeparam name="TValue">The array element type.</typeparam> /// <param name="array">Reference to the read-only array to be searched.</param> /// <param name="value">The value to be searched for in <paramref name="array"/>.</param> /// <returns><c>true</c> if <paramref name="array"/> contains <paramref name="value"/>, else <c>false</c>.</returns> public static bool Contains<TValue>(this ReadOnlyArray<TValue> array, TValue value) where TValue : IComparable<TValue> { for (var i = 0; i < array.m_Length; ++i) if (array.m_Array[array.m_StartIndex + i].CompareTo(value) == 0) return true; return false; } /// <summary> /// Evaluates whether <paramref name="array"/> contains a reference to <paramref name="value"/>. /// </summary> /// <typeparam name="TValue">The array element type.</typeparam> /// <param name="array">Reference to the read-only array to be searched.</param> /// <param name="value">The reference to be searched for in <paramref name="array"/>.</param> /// <returns><c>true</c> if <paramref name="array"/> contains a reference to <paramref name="value"/>, else <c>false</c>.</returns> public static bool ContainsReference<TValue>(this ReadOnlyArray<TValue> array, TValue value) where TValue : class { return IndexOfReference(array, value) != -1; } /// <summary> /// Retrieves the index of <paramref name="value"/> in <paramref name="array"/>. /// </summary> /// <typeparam name="TValue">The array element type.</typeparam> /// <param name="array">Reference to the read-only array to be searched.</param> /// <param name="value">The reference to be searched for in <paramref name="array"/>.</param> /// <returns>The zero-based index of element <paramref name="value"/> in <paramref name="array"/> if such a reference could be found and -1 if it do not exist.</returns> public static int IndexOfReference<TValue>(this ReadOnlyArray<TValue> array, TValue value) where TValue : class { for (var i = 0; i < array.m_Length; ++i) if (ReferenceEquals(array.m_Array[array.m_StartIndex + i], value)) return i; return -1; } /// <summary> /// Evaluates whether whether <paramref name="array1"/> and <paramref name="array2"/> contain the same sequence of references. /// </summary> /// <typeparam name="TValue">The array element type.</typeparam> /// <param name="array1">The first array to be evaluated.</param> /// <param name="array2">The second array to be evaluated.</param> /// <param name="count">The maximum number of elements to be compared.</param> /// <returns><c>true</c> if the <paramref name="count"/> first elements of <paramref name="array1"/> and <paramref name="array2"/> contain the same references, else false.</returns> internal static bool HaveEqualReferences<TValue>(this ReadOnlyArray<TValue> array1, IReadOnlyList<TValue> array2, int count = int.MaxValue) { var length1 = Math.Min(array1.Count, count); var length2 = Math.Min(array2.Count, count); if (length1 != length2) return false; for (var i = 0; i < length1; ++i) if (!ReferenceEquals(array1[i], array2[i])) return false; return true; } } }