using System; using System.Diagnostics; using UnityEngine.Assertions; using Unity.Collections.LowLevel.Unsafe; namespace Unity.Collections { /// <summary> /// Kinds of format errors. /// </summary> public enum FormatError { /// <summary> /// No error. /// </summary> None, /// <summary> /// The target storage does not have sufficient capacity. /// </summary> Overflow, } /// <summary> /// Kinds of parse errors. /// </summary> public enum ParseError { /// <summary> /// No parse error. /// </summary> None, /// <summary> /// The text parsed does not form a number. /// </summary> Syntax, /// <summary> /// The number exceeds the range of the target type. /// </summary> Overflow, /// <summary> /// The number exceeds the precision of the target type. /// </summary> Underflow, } /// <summary> /// Kinds of copy errors. /// </summary> public enum CopyError { /// <summary> /// No copy error. /// </summary> None, /// <summary> /// The target storage does not have sufficient capacity. /// </summary> Truncation, } /// <summary> /// Kinds of conversion errors. /// </summary> public enum ConversionError { /// <summary> /// No conversion error. /// </summary> None, /// <summary> /// The target storage does not have sufficient capacity. /// </summary> Overflow, /// <summary> /// The bytes do not form a valid character. /// </summary> Encoding, /// <summary> /// The rune is not a valid code point. /// </summary> CodePoint, } /// <summary> /// Provides utility methods for UTF-8, UTF-16, UCS-4 (a.k.a. UTF-32), and WTF-8. /// </summary> [BurstCompatible] public unsafe struct Unicode { /// <summary> /// Representation of a Unicode character as a code point. /// </summary> [BurstCompatible] public struct Rune { /// <summary> /// The code point. /// </summary> /// <value>The code point.</value> public int value; /// <summary> /// Initializes and returns an instance of Rune. /// </summary> /// <remarks>You are responsible for the code point being valid.</remarks> /// <param name="codepoint">The code point.</param> public Rune(int codepoint) { value = codepoint; } /// <summary> /// Returns a rune. /// </summary> /// <remarks>Because a char is 16-bit, it can only represent the first 2^16 code points, not all 1.1 million.</remarks> /// <param name="codepoint">A code point.</param> /// <returns>A rune.</returns> public static explicit operator Rune(char codepoint) => new Rune { value = codepoint }; /// <summary> /// Returns true if a rune is a numerical digit character. /// </summary> /// <param name="r">The rune.</param> /// <returns>True if the rune is a numerical digit character.</returns> public static bool IsDigit(Rune r) { return r.value >= '0' && r.value <= '9'; } /// <summary> /// Returns the number of bytes required to encode this rune as UTF-8. /// </summary> /// <returns>The number of bytes required to encode this rune as UTF-8. If the rune's codepoint /// is invalid, returns 4 (the maximum possible encoding length).</returns> public int LengthInUtf8Bytes() { if (value < 0) return 4; // invalid codepoint if (value <= 0x7F) return 1; if (value <= 0x7FF) return 2; if (value <= 0xFFFF) return 3; if (value <= 0x1FFFFF) return 4; // invalid codepoint, max size. return 4; } } /// <summary>The maximum value of a valid UNICODE code point</summary> public const int kMaximumValidCodePoint = 0x10FFFF; /// <summary> /// Returns true if a code point is valid. /// </summary> /// <param name="codepoint">A code point.</param> /// <returns>True if a code point is valid.</returns> public static bool IsValidCodePoint(int codepoint) { if (codepoint > kMaximumValidCodePoint) // maximum valid code point return false; // if (codepoint >= 0xD800 && codepoint <= 0xDFFF) // surrogate pair // return false; if (codepoint < 0) // negative? return false; return true; } /// <summary> /// Returns true if the byte is not the last byte of a UTF-8 character. /// </summary> /// <param name="b">The byte.</param> /// <returns>True if the byte is not the last byte of a UTF-8 character.</returns> public static bool NotTrailer(byte b) { return (b & 0xC0) != 0x80; } /// <summary> /// The Unicode character �. /// </summary> /// <remarks>This character is used to stand-in for characters that can't be rendered.</remarks> /// <value>The Unicode character �.</value> public static Rune ReplacementCharacter => new Rune { value = 0xFFFD }; /// <summary> /// The null rune value. /// </summary> /// <remarks>In this package, the "bad rune" is used as a null character. It represents no valid code point.</remarks> /// <value>The null rune value.</value> public static Rune BadRune => new Rune { value = 0 }; /// <summary> /// Reads a UTF-8 encoded character from a buffer. /// </summary> /// <param name="rune">Outputs the character read. If the read fails, outputs <see cref="ReplacementCharacter"/>.</param> /// <param name="buffer">The buffer of bytes to read.</param> /// <param name="index">Reference to a byte index into the buffer. If the read succeeds, index is incremented by the /// size in bytes of the character read. If the read fails, index is incremented by 1.</param> /// <param name="capacity">The size in bytes of the buffer. Used to check that the read is in bounds.</param> /// <returns><see cref="ConversionError.None"/> if the read succeeds. Otherwise, returns <see cref="ConversionError.Overflow"/> or <see cref="ConversionError.Encoding"/>.</returns> public static ConversionError Utf8ToUcs(out Rune rune, byte* buffer, ref int index, int capacity) { int code = 0; rune = ReplacementCharacter; if (index + 1 > capacity) { return ConversionError.Overflow; } if ((buffer[index] & 0b10000000) == 0b00000000) // if high bit is 0, 1 byte { rune.value = buffer[index + 0]; index += 1; return ConversionError.None; } if ((buffer[index] & 0b11100000) == 0b11000000) // if high 3 bits are 110, 2 bytes { if (index + 2 > capacity) { index += 1; return ConversionError.Overflow; } code = (buffer[index + 0] & 0b00011111); code = (code << 6) | (buffer[index + 1] & 0b00111111); if (code < (1 << 7) || NotTrailer(buffer[index + 1])) { index += 1; return ConversionError.Encoding; } rune.value = code; index += 2; return ConversionError.None; } if ((buffer[index] & 0b11110000) == 0b11100000) // if high 4 bits are 1110, 3 bytes { if (index + 3 > capacity) { index += 1; return ConversionError.Overflow; } code = (buffer[index + 0] & 0b00001111); code = (code << 6) | (buffer[index + 1] & 0b00111111); code = (code << 6) | (buffer[index + 2] & 0b00111111); if (code < (1 << 11) || !IsValidCodePoint(code) || NotTrailer(buffer[index + 1]) || NotTrailer(buffer[index + 2])) { index += 1; return ConversionError.Encoding; } rune.value = code; index += 3; return ConversionError.None; } if ((buffer[index] & 0b11111000) == 0b11110000) // if high 5 bits are 11110, 4 bytes { if (index + 4 > capacity) { index += 1; return ConversionError.Overflow; } code = (buffer[index + 0] & 0b00000111); code = (code << 6) | (buffer[index + 1] & 0b00111111); code = (code << 6) | (buffer[index + 2] & 0b00111111); code = (code << 6) | (buffer[index + 3] & 0b00111111); if (code < (1 << 16) || !IsValidCodePoint(code) || NotTrailer(buffer[index + 1]) || NotTrailer(buffer[index + 2]) || NotTrailer(buffer[index + 3])) { index += 1; return ConversionError.Encoding; } rune.value = code; index += 4; return ConversionError.None; } index += 1; return ConversionError.Encoding; } /// <summary> /// Returns true if a char is a Unicode leading surrogate. /// </summary> /// <param name="c">The char.</param> /// <returns>True if the char is a Unicode leading surrogate.</returns> static bool IsLeadingSurrogate(char c) { return c >= 0xD800 && c <= 0xDBFF; } /// <summary> /// Returns true if a char is a Unicode trailing surrogate. /// </summary> /// <param name="c">The char.</param> /// <returns>True if the char is a Unicode trailing surrogate.</returns> static bool IsTrailingSurrogate(char c) { return c >= 0xDC00 && c <= 0xDFFF; } /// <summary> /// Reads a UTF-16 encoded character from a buffer. /// </summary> /// <param name="rune">Outputs the character read. If the read fails, rune is not set.</param> /// <param name="buffer">The buffer of chars to read.</param> /// <param name="index">Reference to a char index into the buffer. If the read succeeds, index is incremented by the /// size in chars of the character read. If the read fails, index is not incremented.</param> /// <param name="capacity">The size in chars of the buffer. Used to check that the read is in bounds.</param> /// <returns><see cref="ConversionError.None"/> if the read succeeds. Otherwise, returns <see cref="ConversionError.Overflow"/>.</returns> public static ConversionError Utf16ToUcs(out Rune rune, char* buffer, ref int index, int capacity) { int code = 0; rune = ReplacementCharacter; if (index + 1 > capacity) return ConversionError.Overflow; if (!IsLeadingSurrogate(buffer[index]) || (index + 2 > capacity)) { rune.value = buffer[index]; index += 1; return ConversionError.None; } code = (buffer[index + 0] & 0x03FF); char next = buffer[index + 1]; if (!IsTrailingSurrogate(next)) { rune.value = buffer[index]; index += 1; return ConversionError.None; } code = (code << 10) | (buffer[index + 1] & 0x03FF); code += 0x10000; rune.value = code; index += 2; return ConversionError.None; } /// <summary> /// Writes a rune to a buffer as a UTF-8 encoded character. /// </summary> /// <param name="rune">The rune to encode.</param> /// <param name="buffer">The buffer to write to.</param> /// <param name="index">Reference to a byte index into the buffer. If the write succeeds, index is incremented by the /// size in bytes of the character written. If the write fails, index is not incremented.</param> /// <param name="capacity">The size in bytes of the buffer. Used to check that the write is in bounds.</param> /// <returns><see cref="ConversionError.None"/> if the write succeeds. Otherwise, returns <see cref="ConversionError.CodePoint"/>, <see cref="ConversionError.Overflow"/>, or <see cref="ConversionError.Encoding"/>.</returns> public static ConversionError UcsToUtf8(byte* buffer, ref int index, int capacity, Rune rune) { if (!IsValidCodePoint(rune.value)) { return ConversionError.CodePoint; } if (index + 1 > capacity) { return ConversionError.Overflow; } if (rune.value <= 0x7F) { buffer[index++] = (byte)rune.value; return ConversionError.None; } if (rune.value <= 0x7FF) { if (index + 2 > capacity) { return ConversionError.Overflow; } buffer[index++] = (byte)(0xC0 | (rune.value >> 6)); buffer[index++] = (byte)(0x80 | ((rune.value >> 0) & 0x3F)); return ConversionError.None; } if (rune.value <= 0xFFFF) { if (index + 3 > capacity) { return ConversionError.Overflow; } buffer[index++] = (byte)(0xE0 | (rune.value >> 12)); buffer[index++] = (byte)(0x80 | ((rune.value >> 6) & 0x3F)); buffer[index++] = (byte)(0x80 | ((rune.value >> 0) & 0x3F)); return ConversionError.None; } if (rune.value <= 0x1FFFFF) { if (index + 4 > capacity) { return ConversionError.Overflow; } buffer[index++] = (byte)(0xF0 | (rune.value >> 18)); buffer[index++] = (byte)(0x80 | ((rune.value >> 12) & 0x3F)); buffer[index++] = (byte)(0x80 | ((rune.value >> 6) & 0x3F)); buffer[index++] = (byte)(0x80 | ((rune.value >> 0) & 0x3F)); return ConversionError.None; } return ConversionError.Encoding; } /// <summary> /// Writes a rune to a buffer as a UTF-16 encoded character. /// </summary> /// <param name="rune">The rune to encode.</param> /// <param name="buffer">The buffer of chars to write to.</param> /// <param name="index">Reference to a char index into the buffer. If the write succeeds, index is incremented by the /// size in chars of the character written. If the write fails, index is not incremented.</param> /// <param name="capacity">The size in chars of the buffer. Used to check that the write is in bounds.</param> /// <returns><see cref="ConversionError.None"/> if the write succeeds. Otherwise, returns <see cref="ConversionError.CodePoint"/>, <see cref="ConversionError.Overflow"/>, or <see cref="ConversionError.Encoding"/>.</returns> public static ConversionError UcsToUtf16(char* buffer, ref int index, int capacity, Rune rune) { if (!IsValidCodePoint(rune.value)) { return ConversionError.CodePoint; } if (index + 1 > capacity) { return ConversionError.Overflow; } if (rune.value >= 0x10000) { if (index + 2 > capacity) { return ConversionError.Overflow; } int code = rune.value - 0x10000; if (code >= (1 << 20)) { return ConversionError.Encoding; } buffer[index++] = (char)(0xD800 | (code >> 10)); buffer[index++] = (char)(0xDC00 | (code & 0x3FF)); return ConversionError.None; } buffer[index++] = (char)rune.value; return ConversionError.None; } /// <summary> /// Copies UTF-16 characters from one buffer to another buffer as UTF-8. /// </summary> /// <remarks>Assumes the source data is valid UTF-16.</remarks> /// <param name="utf16Buffer">The source buffer.</param> /// <param name="utf16Length">The number of chars to read from the source.</param> /// <param name="utf8Buffer">The destination buffer.</param> /// <param name="utf8Length">Outputs the number of bytes written to the destination.</param> /// <param name="utf8Capacity">The size in bytes of the destination buffer.</param> /// <returns><see cref="ConversionError.None"/> if the copy fully completes. Otherwise, returns <see cref="ConversionError.Overflow"/>.</returns> public static ConversionError Utf16ToUtf8(char* utf16Buffer, int utf16Length, byte* utf8Buffer, out int utf8Length, int utf8Capacity) { utf8Length = 0; for (var utf16Offset = 0; utf16Offset < utf16Length;) { Utf16ToUcs(out var ucs, utf16Buffer, ref utf16Offset, utf16Length); if (UcsToUtf8(utf8Buffer, ref utf8Length, utf8Capacity, ucs) == ConversionError.Overflow) return ConversionError.Overflow; } return ConversionError.None; } /// <summary> /// Copies UTF-8 characters from one buffer to another. /// </summary> /// <remarks>Assumes the source data is valid UTF-8.</remarks> /// <param name="srcBuffer">The source buffer.</param> /// <param name="srcLength">The number of bytes to read from the source.</param> /// <param name="destBuffer">The destination buffer.</param> /// <param name="destLength">Outputs the number of bytes written to the destination.</param> /// <param name="destCapacity">The size in bytes of the destination buffer.</param> /// <returns><see cref="ConversionError.None"/> if the copy fully completes. Otherwise, returns <see cref="ConversionError.Overflow"/>.</returns> public static ConversionError Utf8ToUtf8(byte* srcBuffer, int srcLength, byte* destBuffer, out int destLength, int destCapacity) { if (destCapacity >= srcLength) { UnsafeUtility.MemCpy(destBuffer, srcBuffer, srcLength); destLength = srcLength; return ConversionError.None; } // TODO even in this case, it's possible to MemCpy all but the last 3 bytes that fit, and then by looking at only // TODO the high bits of the last 3 bytes that fit, decide how many of the 3 to append. but that requires a // TODO little UNICODE presence of mind that nobody has today. destLength = 0; for (var srcOffset = 0; srcOffset < srcLength;) { Utf8ToUcs(out var ucs, srcBuffer, ref srcOffset, srcLength); if (UcsToUtf8(destBuffer, ref destLength, destCapacity, ucs) == ConversionError.Overflow) return ConversionError.Overflow; } return ConversionError.None; } /// <summary> /// Copies UTF-8 characters from one buffer to another as UTF-16. /// </summary> /// <remarks>Assumes the source data is valid UTF-8.</remarks> /// <param name="utf8Buffer">The source buffer.</param> /// <param name="utf8Length">The number of bytes to read from the source.</param> /// <param name="utf16Buffer">The destination buffer.</param> /// <param name="utf16Length">Outputs the number of chars written to the destination.</param> /// <param name="utf16Capacity">The size in chars of the destination buffer.</param> /// <returns><see cref="ConversionError.None"/> if the copy fully completes. Otherwise, <see cref="ConversionError.Overflow"/>.</returns> public static ConversionError Utf8ToUtf16(byte* utf8Buffer, int utf8Length, char* utf16Buffer, out int utf16Length, int utf16Capacity) { utf16Length = 0; for (var utf8Offset = 0; utf8Offset < utf8Length;) { Utf8ToUcs(out var ucs, utf8Buffer, ref utf8Offset, utf8Length); if (UcsToUtf16(utf16Buffer, ref utf16Length, utf16Capacity, ucs) == ConversionError.Overflow) return ConversionError.Overflow; } return ConversionError.None; } } }