using System.Security.AccessControl; using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; public class ClassManager : MonoBehaviour { [Header("Stats Displays")] [SerializeField] private TextMeshProUGUI ClassNameText; [SerializeField] private TextMeshProUGUI StrengthText; [SerializeField] private TextMeshProUGUI AgilityText; [SerializeField] private TextMeshProUGUI ConstitutionText; [SerializeField] private TextMeshProUGUI SpeedText; [SerializeField] private TextMeshProUGUI EnduranceText; [SerializeField] private TextMeshProUGUI DexterityText; [SerializeField] private TextMeshProUGUI CharismaText; [SerializeField] private TextMeshProUGUI IntelligenceText; [SerializeField] private TextMeshProUGUI WillpowerText; [SerializeField] private int Tracker = 0; [SerializeField] private GameObject RemainingBox; [SerializeField] private TextMeshProUGUI RemainingPoints; [SerializeField] private List