using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; namespace RPGCreationKit.SaveSystem { [System.Serializable] public class RagdollSaveData { [System.Serializable] public struct RagdollElement { public Vector3 pos; public Quaternion rot; public RagdollElement(Vector3 _p, Quaternion _r) { pos = _p; rot = _r; } } [SerializeField] public List ragdollElements = new List(); } }