using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
namespace RPGCreationKit
{
///
/// Wrap Lists of QuestDealer, QuestUpdater and Consequences
///
[System.Serializable]
public class Events
{
//[Space(15)]
//public Condition[] conditions;
[Space(15)]
[SerializeField] public List questDealers = new List();
[Space(15)]
[SerializeField] public List questUpdaters = new List();
[Space(15)]
[SerializeField] public List consequences = new List();
public bool EvaluateConditions()
{
return true;
//return RCKFunctions.VerifyConditions(conditions);
}
}
}