using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; namespace RPGCreationKit { /// /// Wrap Lists of QuestDealer, QuestUpdater and Consequences /// [System.Serializable] public class Events { //[Space(15)] //public Condition[] conditions; [Space(15)] [SerializeField] public List questDealers = new List(); [Space(15)] [SerializeField] public List questUpdaters = new List(); [Space(15)] [SerializeField] public List consequences = new List(); public bool EvaluateConditions() { return true; //return RCKFunctions.VerifyConditions(conditions); } } }