using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
using RPGCreationKit.BehaviourTree;
using RPGCreationKit.AI;
using RPGCreationKit.BehaviourTree.Data;
namespace RPGCreationKit.BehaviourTree
{
///
/// Allows the Invoking of a method with the attribute [BT_AIInvokable] from a BehaviourTree
///
[CreateNodeMenu("RPGCK_BehaviourTree/Actions/AI/Set Property", order = 1)]
[System.Serializable]
public class AI_SetPropertyNode : BTNode
{
public string ComponentToSet = "RckAI";
public string PropertyToSet = "";
public bool useVariable = true;
public BTVariable storedValue;
public BTParameter instantValue;
// Use this for initialization
protected override void Init()
{
base.Init();
}
// Return the correct value of an output port when requested
public override object GetValue(NodePort port)
{
return null; // Replace this
}
public override void OnStart()
{
STARTED = true;
if(useVariable)
storedValue = BTReference.SolveReference(this.graph as RPGCK_BT, storedValue.name);
else
{
switch(instantValue.parameterType)
{
case BTParameterType.INT:
// Create a storedValue from instantreference
BT_Int newbtInt = CreateInstance();
newbtInt.Name = "TEMP_BT_INT";
newbtInt.value = instantValue.intValue;
storedValue = newbtInt;
break;
case BTParameterType.FLOAT:
// Create a storedValue from instantreference
BT_Float newBTFloat = CreateInstance();
newBTFloat.Name = "TEMP_BT_FLOAT";
newBTFloat.value = instantValue.floatValue;
storedValue = newBTFloat;
break;
case BTParameterType.BOOL:
// Create a storedValue from instantreference
BT_Bool newBTBool = CreateInstance();
newBTBool.Name = "TEMP_BT_BOOL";
newBTBool.value = instantValue.boolValue;
storedValue = newBTBool;
break;
}
}
}
public override NodeState Execute()
{
if (m_NodeState == NodeState.Success || m_NodeState == NodeState.Failure)
if (hasEvaluated == true)
return m_NodeState;
if (!STARTED)
OnStart();
// Check if a storedValue exists
if (storedValue == null)
{
Debug.Log("BehaviourTree : Tried to GetField but no storedValue was assigned. Node fails.");
m_NodeState = NodeState.Failure;
hasEvaluated = true;
return m_NodeState;
}
var component = (this.graph as RPGCK_BT).owner.GetComponent();
// Check if component exists
if (component == null)
{
Debug.Log("BehaviourTree : Tried to GetField but the given Component: \"RckAI\" was not found. Node fails.");
m_NodeState = NodeState.Failure;
hasEvaluated = true;
return m_NodeState;
}
var field = component.GetType().GetProperty(PropertyToSet);
field.SetValue(component, storedValue.GetValue());
m_NodeState = NodeState.Success;
hasEvaluated = true;
return m_NodeState;
}
public override void OnRemoveConnection(NodePort port)
{
base.OnRemoveConnection(port);
indexInSequence = -1;
}
public override void ReEvaluate()
{
if (m_NodeState != NodeState.Running)
base.ReEvaluate();
}
}
}