using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; using RPGCreationKit.AI; namespace RPGCreationKit { public class CreatureAI : RckAI { public GameObject assignedModel; public bool validAssignedModel = false; public GameObject[] toDisableOnDeath; public override void OnEnterInCombat() { base.OnEnterInCombat(); DrawWeaponEvent(); canAttack = true; } public override void Die() { base.Die(); for (int i = 0; i < toDisableOnDeath.Length; i++) toDisableOnDeath[i].SetActive(false); } } }