using System;
using System.Collections.Generic;
using UnityEditor.Build.Content;
using UnityEditor.Build.Pipeline.Interfaces;
using UnityEditor.Build.Player;
using UnityEngine;
using UnityEngine.Build.Pipeline;
namespace UnityEditor.Build.Pipeline
{
///
/// Additional MetaData that is associated with a serialized file write result
///
///
[Serializable]
public class SerializedFileMetaData
{
///
/// A hash of all the serialized files
///
public Hash128 RawFileHash;
///
/// Hash of file contents. Some resource files may choose to exclude sections of their content from this hash. For example,
/// serialized files exclude the header of their content which allows this hash not to change with new Unity versions.
///
public Hash128 ContentHash;
}
///
/// Basic implementation of IBuildResults. Stores the results for script compilation and content building.
///
///
[Serializable]
public class BuildResults : IBuildResults
{
///
public ScriptCompilationResult ScriptResults { get; set; }
///
public Dictionary WriteResults { get; private set; }
///
public Dictionary WriteResultsMetaData { get; private set; }
///
/// Default constructor, initializes properties to defaults
///
public BuildResults()
{
WriteResults = new Dictionary();
}
}
///
/// Basic implementation of IBundleBuildResults. Stores the results for script compilation and asset bundle building.
///
///
[Serializable]
public class BundleBuildResults : IBundleBuildResults
{
///
public ScriptCompilationResult ScriptResults { get; set; }
///
public Dictionary BundleInfos { get; private set; }
///
public Dictionary WriteResults { get; private set; }
///
public Dictionary WriteResultsMetaData { get; private set; }
///
/// Default constructor, initializes properties to defaults
///
public BundleBuildResults()
{
BundleInfos = new Dictionary();
WriteResults = new Dictionary();
WriteResultsMetaData = new Dictionary();
}
}
}