using System; using UnityEngine; using UnityEngine.ResourceManagement.Util; internal class MonoBehaviourCallbackHooks : ComponentSingleton { internal Action m_OnUpdateDelegate; public event Action OnUpdateDelegate { add { m_OnUpdateDelegate += value; } remove { m_OnUpdateDelegate -= value; } } protected override string GetGameObjectName() => "ResourceManagerCallbacks"; // Update is called once per frame internal void Update() { m_OnUpdateDelegate?.Invoke(Time.unscaledDeltaTime); } }