using System.Reflection; using System.Runtime.CompilerServices; [assembly: AssemblyCompany("Unity Technologies")] [assembly: InternalsVisibleTo("Unity.ResourceManager.Tests")] [assembly: InternalsVisibleTo("Unity.Addressables.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.Addressables.Tests")] [assembly: InternalsVisibleTo("Unity.Addressables")] #if UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.Addressables.Editor")] #endif