using System;
using System.Collections.Generic;
using UnityEngine.ResourceManagement.ResourceLocations;
namespace UnityEngine.AddressableAssets.ResourceLocators
{
///
/// Interface used by the Addressables system to find the locations of a given key.
///
public interface IResourceLocator
{
///
/// The id for this locator.
///
string LocatorId { get; }
///
/// The keys defined by this locator.
///
IEnumerable