using UnityEngine; namespace IngameDebugConsole.Commands { public class TimeCommands { [ConsoleMethod( "time.scale", "Sets the Time.timeScale value" ), UnityEngine.Scripting.Preserve] public static void SetTimeScale( float value ) { Time.timeScale = Mathf.Max( value, 0f ); } [ConsoleMethod( "time.scale", "Returns the current Time.timeScale value" ), UnityEngine.Scripting.Preserve] public static float GetTimeScale() { return Time.timeScale; } } }