using UnityEditor; using UnityEngine; namespace ModTool.Editor.Exporting { internal class ExporterEditorWindow : EditorWindow { private UnityEditor.Editor exportSettingsEditor; [MenuItem("Tools/ModTool/Export Mod")] public static void ShowWindow() { ExporterEditorWindow window = GetWindow(); window.maxSize = new Vector2(385f, 295); window.minSize = new Vector2(300f, 295); window.titleContent = new GUIContent("Mod Exporter"); } void OnEnable() { ExportSettings exportSettings = ExportSettings.instance; exportSettingsEditor = UnityEditor.Editor.CreateEditor(exportSettings); } void OnDisable() { DestroyImmediate(exportSettingsEditor); } void OnGUI() { GUI.enabled = !EditorApplication.isCompiling && !ModExporter.isExporting && !Application.isPlaying; exportSettingsEditor.OnInspectorGUI(); bool buttonPressed = GUILayout.Button("Export Mod", GUILayout.Height(30)); if (buttonPressed) ModExporter.ExportMod(); } } }