using UnityEngine;
using UnityEngine.UI;
using ModTool;
using TMPro;
public class ModItem : MonoBehaviour {
[SerializeField] public TextMeshProUGUI modName;
[SerializeField] public TextMeshProUGUI modInfo;
public Text modType;
public Toggle toggle;
public Mod mod;
///
/// Initialze this ModItem with a Mod and ModMenu.
///
///
///
public void Initialize(Mod mod)
{
this.mod = mod;
modName.text = mod.name;
modType.text = mod.contentType.ToString();
toggle.isOn = mod.isEnabled;
toggle.onValueChanged.AddListener( value => Toggle(value));
}
///
/// Toggle whether the mod should be loaded
///
public void Toggle(bool isEnabled)
{
mod.isEnabled = isEnabled;
}
///
/// Enable or disable this ModItem's toggle.
///
///
public void SetToggleInteractable(bool interactable)
{
toggle.interactable = interactable;
}
}