using UnityEngine; using System.Collections; using System.Collections.Generic; using System; namespace DigitalOpus.MB.Core { public class TextureBlenderLegacyDiffuse : TextureBlender { bool doColor; Color m_tintColor; Color m_defaultTintColor = Color.white; public bool DoesShaderNameMatch(string shaderName) { if (shaderName.Equals ("Legacy Shaders/Diffuse")) { return true; } else if (shaderName.Equals ("Diffuse")) { return true; } return false; } public void OnBeforeTintTexture(Material sourceMat, string shaderTexturePropertyName) { if (shaderTexturePropertyName.EndsWith("_MainTex")) { doColor = true; m_tintColor = sourceMat.GetColor("_Color"); } else { doColor = false; } } public Color OnBlendTexturePixel(string propertyToDoshaderPropertyName, Color pixelColor) { if (doColor) { return new Color(pixelColor.r * m_tintColor.r, pixelColor.g * m_tintColor.g, pixelColor.b * m_tintColor.b, pixelColor.a * m_tintColor.a); } return pixelColor; } public bool NonTexturePropertiesAreEqual(Material a, Material b) { return TextureBlenderFallback._compareColor(a, b, m_defaultTintColor, "_Color"); } public void SetNonTexturePropertyValuesOnResultMaterial(Material resultMaterial) { resultMaterial.SetColor("_Color", Color.white); } public Color GetColorIfNoTexture(Material m, ShaderTextureProperty texPropertyName) { if (texPropertyName.name.Equals("_MainTex")) { if (m != null && m.HasProperty("_Color")) { try { //need try because can't garantee _Color is a color return m.GetColor("_Color"); } catch (Exception) { } } } return new Color(1,1,1,0); } } }