using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace RPGCreationKit.SaveSystem { [Serializable] public class EntityAttributesSaveData { public BaseAttributes attributes; public EntityDerivedAttributes derivedAttributes; public List<EffectOnEntity> activeEffects = new List<EffectOnEntity>(); public EntityAttributesSaveData(BaseAttributes attributes, EntityDerivedAttributes derivedAttributes, List<EffectOnEntity> activeEffects) { this.attributes = attributes; this.derivedAttributes = derivedAttributes; this.activeEffects = activeEffects; } } }