using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using RPGCreationKit.Player;
using UnityEngine.EventSystems;

public class SceneMusicPlayer : MonoBehaviour
{
    public AudioClip BackgroundMusic;
    // Start is called before the first frame update
    void Start() {
        StartCoroutine(PlayMusic());
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    IEnumerator PlayMusic() {
        yield return new WaitForSeconds(1.0f);
        GameAudioManager.instance.PlayOneShot(AudioSources.Music, BackgroundMusic);   
    }
}