using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class StatChangeInt : MonoBehaviour { [SerializeField] private TextMeshProUGUI RemainingPoints; [SerializeField] private TextMeshProUGUI EditingBox; [SerializeField] private bool Adding; [SerializeField] private GameObject CantChangeBox; [SerializeField] private GameObject ChangeBoxParent; [SerializeField] private Button MyButton; [SerializeField] private List