# On Mouse Over node > [!NOTE] > The On Mouse Over [!include[nodes-note-manual](./snippets/input-manager/nodes-note-manual.md)] The On Mouse Over node listens for a user's mouse to land over a specified GameObject's Collider. While the user's mouse is over the Collider, it triggers the next node connected to it once every frame. It doesn't send or receive any other data.  ## Fuzzy finder category The On Mouse Over node is in the **Events** > **Input** category in the fuzzy finder. ## Inputs The On Mouse Over [!include[nodes-single-input](./snippets/nodes-single-input.md)] | **Name** | **Type** | **Description** | | :------ | :---------- | :------------- | | **Target** | GameObject | The GameObject with the Collider that triggers the On Mouse Over node. | ## Additional node settings The On Mouse Over [!include[nodes-additional-settings](./snippets/nodes-additional-settings.md)] <table> <thead> <tr> <th><strong>Name</strong></th> <th><strong>Type</strong></th> <th><strong>Description</strong></th> </tr> </thead> <tbody> [!include[nodes-coroutine](./snippets/nodes-coroutine.md)] </tbody> </table> ## Outputs The On Mouse Over [!include[nodes-single-output](./snippets/nodes-single-output.md)] <table> <thead> <tr> <th><strong>Name</strong></th> <th><strong>Type</strong></th> <th><strong>Description</strong></th> </tr> </thead> <tbody> [!include[nodes-input-output-trigger](./snippets/input-manager/nodes-input-output-trigger.md)] </tbody> </table> ## Example graph usage In the following example, the On Mouse Over node triggers a Timer node when the user moves their mouse over the **Target** GameObject. The Timer runs for 2 seconds and triggers a Color Lerp node. For every **Tick** of the Timer node, the Color Lerp node uses the **Elapsed** value to calculate a new Color between Color **A** and Color **B** to make a smooth transition between colors. The Material Set Color node uses the **Result** from the Color Lerp node to set a new Color on the **Object** material.  While the user's mouse is over the **Target** GameObject, the objects that use the **Object** material in the scene transition from red to blue over two seconds. The transition repeats until the user's mouse leaves the **Target**'s Collider.   ## Related nodes [!include[nodes-related](./snippets/nodes-related.md)] On Mouse Over node: - [On Button Input node](vs-nodes-events-on-button-input.md) - [On Keyboard Input node](vs-nodes-events-on-keyboard-input.md) - [On Mouse Down node](vs-nodes-events-on-mouse-down.md) - [On Mouse Drag node](vs-nodes-events-on-mouse-drag.md) - [On Mouse Enter node](vs-nodes-events-on-mouse-enter.md) - [On Mouse Exit node](vs-nodes-events-on-mouse-exit.md) - [On Mouse Input node](vs-nodes-events-on-mouse-input.md) - [On Mouse Up node](vs-nodes-events-on-mouse-up.md) - [On Mouse Up As Button node](vs-nodes-events-on-mouse-up-button.md)