using UnityEngine; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { [VolumeComponentEditor(typeof(LiftGammaGain))] sealed class LiftGammaGainEditor : VolumeComponentEditor { static class Styles { public static readonly GUIContent liftLabel = EditorGUIUtility.TrTextContent("Lift", "Use this control to apply a hue to the dark tones (shadows) and adjust their level."); public static readonly GUIContent gammaLabel = EditorGUIUtility.TrTextContent("Gamma", "Use this control to apply a hue to the mid-range tones and adjust their level."); public static readonly GUIContent gainLabel = EditorGUIUtility.TrTextContent("Gain", "Use this control to apply a hue to the highlights and adjust their level."); } SerializedDataParameter m_Lift; SerializedDataParameter m_Gamma; SerializedDataParameter m_Gain; readonly TrackballUIDrawer m_TrackballUIDrawer = new TrackballUIDrawer(); public override void OnEnable() { var o = new PropertyFetcher(serializedObject); m_Lift = Unpack(o.Find(x => x.lift)); m_Gamma = Unpack(o.Find(x => x.gamma)); m_Gain = Unpack(o.Find(x => x.gain)); } public override void OnInspectorGUI() { using (new EditorGUILayout.HorizontalScope()) { m_TrackballUIDrawer.OnGUI(m_Lift.value, m_Lift.overrideState, Styles.liftLabel, GetLiftValue); GUILayout.Space(4f); m_TrackballUIDrawer.OnGUI(m_Gamma.value, m_Gamma.overrideState, Styles.gammaLabel, GetLiftValue); GUILayout.Space(4f); m_TrackballUIDrawer.OnGUI(m_Gain.value, m_Gain.overrideState, Styles.gainLabel, GetLiftValue); } } static Vector3 GetLiftValue(Vector4 x) => new Vector3(x.x + x.w, x.y + x.w, x.z + x.w); } }