using NUnit.Framework; using Unity.Burst; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity.Collections.Tests; using Unity.Jobs; internal class UnsafeStreamTests : CollectionsTestCommonBase { [Test] public void UnsafeStream_CustomAllocatorTest() { AllocatorManager.Initialize(); var allocatorHelper = new AllocatorHelper(AllocatorManager.Persistent); ref var allocator = ref allocatorHelper.Allocator; allocator.Initialize(); using (var container = new UnsafeStream(1, allocator.Handle)) { } Assert.IsTrue(allocator.WasUsed); allocator.Dispose(); allocatorHelper.Dispose(); AllocatorManager.Shutdown(); } [BurstCompile] struct BurstedCustomAllocatorJob : IJob { [NativeDisableUnsafePtrRestriction] public unsafe CustomAllocatorTests.CountingAllocator* Allocator; public void Execute() { unsafe { using (var container = new UnsafeStream(1, Allocator->Handle)) { } } } } [Test] public unsafe void UnsafeStream_BurstedCustomAllocatorTest() { AllocatorManager.Initialize(); var allocatorHelper = new AllocatorHelper(AllocatorManager.Persistent); ref var allocator = ref allocatorHelper.Allocator; allocator.Initialize(); var allocatorPtr = (CustomAllocatorTests.CountingAllocator*)UnsafeUtility.AddressOf(ref allocator); unsafe { var handle = new BurstedCustomAllocatorJob {Allocator = allocatorPtr}.Schedule(); handle.Complete(); } Assert.IsTrue(allocator.WasUsed); allocator.Dispose(); allocatorHelper.Dispose(); AllocatorManager.Shutdown(); } }