using System; using NUnit.Framework; using Unity.Collections.Tests; #if !UNITY_DOTSRUNTIME internal class GcAllocRecorderTest { [Test] public void TestBeginEnd() { GCAllocRecorder.BeginNoGCAlloc(); GCAllocRecorder.EndNoGCAlloc(); } // NOTE: Causing GC allocation with new requires an unused variable #pragma warning disable 219 [Test] public void TestNoAlloc() { GCAllocRecorder.ValidateNoGCAllocs(() => { var p = new int(); }); } [Test] public void TestAlloc() { Assert.Throws(() => { GCAllocRecorder.ValidateNoGCAllocs(() => { var p = new int[5]; }); }); } #pragma warning restore 219 } #endif namespace Unity.Collections.Tests { #if !UNITY_DOTSRUNTIME internal static class GCAllocRecorder { static UnityEngine.Profiling.Recorder AllocRecorder; static GCAllocRecorder() { AllocRecorder = UnityEngine.Profiling.Recorder.Get("GC.Alloc"); } public static int CountGCAllocs(Action action) { AllocRecorder.FilterToCurrentThread(); AllocRecorder.enabled = false; AllocRecorder.enabled = true; action(); AllocRecorder.enabled = false; return AllocRecorder.sampleBlockCount; } // NOTE: action is called twice to warmup any GC allocs that can happen due to static constructors etc. public static void ValidateNoGCAllocs(Action action) { // warmup CountGCAllocs(action); // actual test var count = CountGCAllocs(action); if (count != 0) throw new AssertionException($"Expected 0 GC allocations but there were {count}"); } public static void BeginNoGCAlloc() { AllocRecorder.FilterToCurrentThread(); AllocRecorder.enabled = false; AllocRecorder.enabled = true; } public static void EndNoGCAlloc() { AllocRecorder.enabled = false; int count = AllocRecorder.sampleBlockCount; if (count != 0) throw new AssertionException($"Expected 0 GC allocations but there were {count}"); } } #else public static class GCAllocRecorder { public static void ValidateNoGCAllocs(Action action) { action(); } public static void BeginNoGCAlloc() { } public static void EndNoGCAlloc() { } } #endif }