using System;
namespace UnityEngine.Advertisements
{
///
/// A collection of options that you can pass to Advertisement.Show, to modify ad behaviour. Use ShowOptions.resultCallback to pass a ShowResult enum back to Show when the ad finishes.
///
public class ShowOptions
{
///
/// A callback to receive the result of the ad.
///
[Obsolete("Implement IUnityAdsListener and call Advertisement.AddListener()")]
public Action resultCallback { get; set; }
///
/// Add a string to specify an identifier for a specific user in the game.
///
public string gamerSid { get; set; }
}
}