using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; using UnityEditor; namespace RPGCreationKit { [System.Serializable] public class IconsDatabaseDictionary : SerializableDictionary { } [CreateAssetMenu(fileName = "New Icons Database", menuName = "RPG Creation Kit/Databases/New Icons Database", order = 1)] public class IconsDatabaseFile : RckDatabase { [SerializeField] public IconsDatabaseDictionary dictionary = new IconsDatabaseDictionary(); } }