using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; namespace RPGCreationKit { public class IconsDatabase : MonoBehaviour { public static IconsDatabase instance; private void Awake() { instance = this; sFile = file; } public IconsDatabaseFile file; public static IconsDatabaseFile sFile; public static Sprite GetItem(string _itemID) { Sprite item; sFile.dictionary.TryGetValue(_itemID, out item); return item; } } }